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Paper/patches/server/0915-Add-Entity-Body-Yaw-API.patch
2023-09-23 22:31:42 -07:00

64 Zeilen
2.4 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TheTuso <piotrekpasztor@gmail.com>
Date: Thu, 2 Feb 2023 16:40:41 +0100
Subject: [PATCH] Add Entity Body Yaw API
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
index c612c97ca33b445c019ffa8d5074038f4a624db7..56fe7baf22b040af77a08b7ebddad3aa8a53185f 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
@@ -1429,6 +1429,31 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
public boolean isInPowderedSnow() {
return getHandle().isInPowderSnow || getHandle().wasInPowderSnow; // depending on the location in the entity "tick" either could be needed.
}
+
+ @Override
+ public double getX() {
+ return this.entity.getX();
+ }
+
+ @Override
+ public double getY() {
+ return this.entity.getY();
+ }
+
+ @Override
+ public double getZ() {
+ return this.entity.getZ();
+ }
+
+ @Override
+ public float getPitch() {
+ return this.entity.getXRot();
+ }
+
+ @Override
+ public float getYaw() {
+ return this.entity.getBukkitYaw();
+ }
// Paper end
// Paper Start - Collision API
@Override
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
index b4b56bebf5308f4dcc51c1a2815f9689a6918b13..e997aebe36436570e2461a4685f0fb371ce4ce14 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
@@ -1056,6 +1056,16 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
this.damageItemStack0(this.getHandle().getItemBySlot(nmsSlot), amount, nmsSlot);
}
+ @Override
+ public float getBodyYaw() {
+ return this.getHandle().getVisualRotationYInDegrees();
+ }
+
+ @Override
+ public void setBodyYaw(float bodyYaw) {
+ this.getHandle().setYBodyRot(bodyYaw);
+ }
+
private void damageItemStack0(net.minecraft.world.item.ItemStack nmsStack, int amount, net.minecraft.world.entity.EquipmentSlot slot) {
nmsStack.hurtAndBreak(amount, this.getHandle(), livingEntity -> {
if (slot != null) {