Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-17 21:40:08 +01:00
259 Zeilen
9.7 KiB
Java
259 Zeilen
9.7 KiB
Java
package net.minecraft.server;
|
|
|
|
import java.util.List;
|
|
|
|
// CraftBukkit start
|
|
import org.bukkit.craftbukkit.entity.CraftLivingEntity;
|
|
import org.bukkit.entity.Projectile;
|
|
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
|
import org.bukkit.event.entity.EntityDamageEvent;
|
|
import org.bukkit.event.entity.ProjectileHitEvent;
|
|
// CraftBukkit end
|
|
|
|
public class EntitySnowball extends Entity {
|
|
|
|
private int b = -1;
|
|
private int c = -1;
|
|
private int d = -1;
|
|
private int e = 0;
|
|
private boolean f = false;
|
|
public int a = 0;
|
|
public EntityLiving shooter; // CraftBukkit - private -> public
|
|
private int h;
|
|
private int i = 0;
|
|
|
|
public EntitySnowball(World world) {
|
|
super(world);
|
|
this.b(0.25F, 0.25F);
|
|
}
|
|
|
|
protected void b() {}
|
|
|
|
public EntitySnowball(World world, EntityLiving entityliving) {
|
|
super(world);
|
|
this.shooter = entityliving;
|
|
this.b(0.25F, 0.25F);
|
|
this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.t(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
|
|
this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F);
|
|
this.locY -= 0.10000000149011612D;
|
|
this.locZ -= (double) (MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * 0.16F);
|
|
this.setPosition(this.locX, this.locY, this.locZ);
|
|
this.height = 0.0F;
|
|
float f = 0.4F;
|
|
|
|
this.motX = (double) (-MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f);
|
|
this.motZ = (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f);
|
|
this.motY = (double) (-MathHelper.sin(this.pitch / 180.0F * 3.1415927F) * f);
|
|
this.a(this.motX, this.motY, this.motZ, 1.5F, 1.0F);
|
|
}
|
|
|
|
public EntitySnowball(World world, double d0, double d1, double d2) {
|
|
super(world);
|
|
this.h = 0;
|
|
this.b(0.25F, 0.25F);
|
|
this.setPosition(d0, d1, d2);
|
|
this.height = 0.0F;
|
|
}
|
|
|
|
public void a(double d0, double d1, double d2, float f, float f1) {
|
|
float f2 = MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
|
|
|
|
d0 /= (double) f2;
|
|
d1 /= (double) f2;
|
|
d2 /= (double) f2;
|
|
d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
|
|
d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
|
|
d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
|
|
d0 *= (double) f;
|
|
d1 *= (double) f;
|
|
d2 *= (double) f;
|
|
this.motX = d0;
|
|
this.motY = d1;
|
|
this.motZ = d2;
|
|
float f3 = MathHelper.a(d0 * d0 + d2 * d2);
|
|
|
|
this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
|
|
this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
|
|
this.h = 0;
|
|
}
|
|
|
|
public void s_() {
|
|
this.bE = this.locX;
|
|
this.bF = this.locY;
|
|
this.bG = this.locZ;
|
|
super.s_();
|
|
if (this.a > 0) {
|
|
--this.a;
|
|
}
|
|
|
|
if (this.f) {
|
|
int i = this.world.getTypeId(this.b, this.c, this.d);
|
|
|
|
if (i == this.e) {
|
|
++this.h;
|
|
if (this.h == 1200) {
|
|
this.die();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
this.f = false;
|
|
this.motX *= (double) (this.random.nextFloat() * 0.2F);
|
|
this.motY *= (double) (this.random.nextFloat() * 0.2F);
|
|
this.motZ *= (double) (this.random.nextFloat() * 0.2F);
|
|
this.h = 0;
|
|
this.i = 0;
|
|
} else {
|
|
++this.i;
|
|
}
|
|
|
|
Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
|
|
Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
|
|
MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
|
|
|
|
vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
|
|
vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
|
|
if (movingobjectposition != null) {
|
|
vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
|
|
}
|
|
|
|
if (!this.world.isStatic) {
|
|
Entity entity = null;
|
|
List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
|
|
double d0 = 0.0D;
|
|
|
|
for (int j = 0; j < list.size(); ++j) {
|
|
Entity entity1 = (Entity) list.get(j);
|
|
|
|
if (entity1.r_() && (entity1 != this.shooter || this.i >= 5)) {
|
|
float f = 0.3F;
|
|
AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
|
|
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
|
|
|
|
if (movingobjectposition1 != null) {
|
|
double d1 = vec3d.b(movingobjectposition1.f);
|
|
|
|
if (d1 < d0 || d0 == 0.0D) {
|
|
entity = entity1;
|
|
d0 = d1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (entity != null) {
|
|
movingobjectposition = new MovingObjectPosition(entity);
|
|
}
|
|
}
|
|
|
|
if (movingobjectposition != null) {
|
|
// CraftBukkit start
|
|
ProjectileHitEvent phe = new ProjectileHitEvent((Projectile) this.getBukkitEntity());
|
|
this.world.getServer().getPluginManager().callEvent(phe);
|
|
|
|
if (movingobjectposition.entity != null) {
|
|
boolean stick;
|
|
if (movingobjectposition.entity instanceof EntityLiving) {
|
|
org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
|
|
Projectile projectile = (Projectile) this.getBukkitEntity();
|
|
|
|
// TODO @see EntityArrow#162
|
|
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 0);
|
|
this.world.getServer().getPluginManager().callEvent(event);
|
|
this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
|
|
|
|
if (event.isCancelled()) {
|
|
stick = !projectile.doesBounce();
|
|
} else {
|
|
// this function returns if the snowball should stick in or not, i.e. !bounce
|
|
stick = movingobjectposition.entity.damageEntity(DamageSource.projectile(this, this.shooter), event.getDamage());
|
|
}
|
|
} else {
|
|
stick = movingobjectposition.entity.damageEntity(DamageSource.projectile(this, this.shooter), 0);
|
|
}
|
|
if (stick) {
|
|
;
|
|
}
|
|
}
|
|
// CraftBukkit end
|
|
|
|
for (int k = 0; k < 8; ++k) {
|
|
this.world.a("snowballpoof", this.locX, this.locY, this.locZ, 0.0D, 0.0D, 0.0D);
|
|
}
|
|
|
|
this.die();
|
|
}
|
|
|
|
this.locX += this.motX;
|
|
this.locY += this.motY;
|
|
this.locZ += this.motZ;
|
|
float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
|
|
|
|
this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
|
|
|
|
for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
|
|
;
|
|
}
|
|
|
|
while (this.pitch - this.lastPitch >= 180.0F) {
|
|
this.lastPitch += 360.0F;
|
|
}
|
|
|
|
while (this.yaw - this.lastYaw < -180.0F) {
|
|
this.lastYaw -= 360.0F;
|
|
}
|
|
|
|
while (this.yaw - this.lastYaw >= 180.0F) {
|
|
this.lastYaw += 360.0F;
|
|
}
|
|
|
|
this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
|
|
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
|
|
float f2 = 0.99F;
|
|
float f3 = 0.03F;
|
|
|
|
if (this.ao()) {
|
|
for (int l = 0; l < 4; ++l) {
|
|
float f4 = 0.25F;
|
|
|
|
this.world.a("bubble", this.locX - this.motX * (double) f4, this.locY - this.motY * (double) f4, this.locZ - this.motZ * (double) f4, this.motX, this.motY, this.motZ);
|
|
}
|
|
|
|
f2 = 0.8F;
|
|
}
|
|
|
|
this.motX *= (double) f2;
|
|
this.motY *= (double) f2;
|
|
this.motZ *= (double) f2;
|
|
this.motY -= (double) f3;
|
|
this.setPosition(this.locX, this.locY, this.locZ);
|
|
}
|
|
|
|
public void b(NBTTagCompound nbttagcompound) {
|
|
nbttagcompound.a("xTile", (short) this.b);
|
|
nbttagcompound.a("yTile", (short) this.c);
|
|
nbttagcompound.a("zTile", (short) this.d);
|
|
nbttagcompound.a("inTile", (byte) this.e);
|
|
nbttagcompound.a("shake", (byte) this.a);
|
|
nbttagcompound.a("inGround", (byte) (this.f ? 1 : 0));
|
|
}
|
|
|
|
public void a(NBTTagCompound nbttagcompound) {
|
|
this.b = nbttagcompound.d("xTile");
|
|
this.c = nbttagcompound.d("yTile");
|
|
this.d = nbttagcompound.d("zTile");
|
|
this.e = nbttagcompound.c("inTile") & 255;
|
|
this.a = nbttagcompound.c("shake") & 255;
|
|
this.f = nbttagcompound.c("inGround") == 1;
|
|
}
|
|
|
|
public void a_(EntityHuman entityhuman) {
|
|
if (this.f && this.shooter == entityhuman && this.a <= 0 && entityhuman.inventory.pickup(new ItemStack(Item.ARROW, 1))) {
|
|
this.world.makeSound(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
|
|
entityhuman.receive(this, 1);
|
|
this.die();
|
|
}
|
|
}
|
|
}
|