Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 11:00:06 +01:00
c151c956e0
Fixes #10165
55 Zeilen
2.4 KiB
Diff
55 Zeilen
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: The456gamer <the456gamer@the456gamer.dev>
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Date: Mon, 21 Aug 2023 14:13:43 +0100
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Subject: [PATCH] Expose hand during BlockCanBuildEvent
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diff --git a/src/main/java/org/bukkit/event/block/BlockCanBuildEvent.java b/src/main/java/org/bukkit/event/block/BlockCanBuildEvent.java
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index a1350c0f74d445dca09eea6e10abac050bb06990..08d09c2a92d8aa6adf6610cc05905d58a76fce1f 100644
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--- a/src/main/java/org/bukkit/event/block/BlockCanBuildEvent.java
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+++ b/src/main/java/org/bukkit/event/block/BlockCanBuildEvent.java
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@@ -25,10 +25,11 @@ public class BlockCanBuildEvent extends BlockEvent {
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protected BlockData blockData;
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private final Player player;
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+ private final org.bukkit.inventory.EquipmentSlot hand; // Paper - expose hand
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@Deprecated
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public BlockCanBuildEvent(@NotNull final Block block, @NotNull final BlockData type, final boolean canBuild) {
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- this(block, null, type, canBuild);
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+ this(block, null, type, canBuild, org.bukkit.inventory.EquipmentSlot.HAND); // Paper - expose hand
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}
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/**
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@@ -37,12 +38,30 @@ public class BlockCanBuildEvent extends BlockEvent {
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* @param type the id of the block to place
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* @param canBuild whether we can build
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*/
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+ @java.lang.Deprecated // Paper
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+ @io.papermc.paper.annotation.DoNotUse // Paper
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public BlockCanBuildEvent(@NotNull final Block block, @Nullable final Player player, @NotNull final BlockData type, final boolean canBuild) {
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+ this(block, player, type, canBuild, org.bukkit.inventory.EquipmentSlot.HAND); // Paper start - expose hand
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+ }
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+ @org.jetbrains.annotations.ApiStatus.Internal
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+ public BlockCanBuildEvent(@NotNull final Block block, @Nullable final Player player, @NotNull final BlockData type, final boolean canBuild, @NotNull final org.bukkit.inventory.EquipmentSlot hand) { // Paper end - expose hand
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super(block);
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this.player = player;
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this.buildable = canBuild;
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this.blockData = type;
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+ this.hand = hand; // Paper
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+ }
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+ // Paper start
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+ /**
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+ * Gets the hand the player will use to place the block
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+ *
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+ * @return the EquipmentSlot representing the players hand.
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+ */
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+ @NotNull
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+ public org.bukkit.inventory.EquipmentSlot getHand() {
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+ return hand;
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}
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+ // Paper end
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/**
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* Gets whether or not the block can be built here.
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