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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 19:10:09 +01:00
0976d52bbd
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Please note that this build includes changes to meet upstreams requirements for nullability annotations. While we aim for a level of accuracy, these might not be 100% correct, if there are any issues, please speak to us on discord, or open an issue on the tracker to discuss. Bukkit Changes: 9a6a1de3 Remove nullability annotations from enum constructors 3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API CraftBukkit Changes:8d8475fc
SPIGOT-4666: Force parameter in HumanEntity#sleep8b1588e2
Fix ExplosionPrimeEvent#setFire not working with EnderCrystals39a287b7
Don't ignore newlines in PlayerListHeader/Footer Spigot Changes: cf694d87 Add nullability annotations
281 Zeilen
13 KiB
Diff
281 Zeilen
13 KiB
Diff
From 7a42ac94e33e48aa35d35f1457c6cdca12edb8c9 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 30 Apr 2018 17:55:28 -0400
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Subject: [PATCH] Additional world.getNearbyEntities API's
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Provides more methods to get nearby entities, and filter by types and predicates
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index 84abeb216..0dcdbb59a 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -2,6 +2,8 @@ package org.bukkit;
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import java.io.File;
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import org.bukkit.generator.ChunkGenerator;
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+
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+import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.List;
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@@ -507,6 +509,256 @@ public interface World extends PluginMessageRecipient, Metadatable {
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@NotNull
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public Collection<Entity> getEntitiesByClasses(@NotNull Class<?>... classes);
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+ // Paper start
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param radius Radius
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double radius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, radius, radius, radius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xzRadius X/Z Radius
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+ * @param yRadius Y Radius
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double xzRadius, double yRadius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xzRadius, yRadius, xzRadius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z radius
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double xRadius, double yRadius, double zRadius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xRadius, yRadius, zRadius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param radius X Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of living entities near location. This will always be a non-null collection
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+ */
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+ @NotNull
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+ public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double radius, @Nullable Predicate<LivingEntity> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, radius, radius, radius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xzRadius X/Z Radius
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+ * @param yRadius Y Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of living entities near location. This will always be a non-null collection
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+ */
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+ @NotNull
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+ public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double xzRadius, double yRadius, @Nullable Predicate<LivingEntity> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xzRadius, yRadius, xzRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of living entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double xRadius, double yRadius, double zRadius, @Nullable Predicate<LivingEntity> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xRadius, yRadius, zRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param radius X/Y/Z Radius
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+ * @return the collection of living entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double radius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, radius, radius, radius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xzRadius X/Z Radius
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+ * @param yRadius Y Radius
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+ * @return the collection of living entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double xzRadius, double yRadius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xzRadius, yRadius, xzRadius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z Radius
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+ * @return the collection of players near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double xRadius, double yRadius, double zRadius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xRadius, yRadius, zRadius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param radius X/Y/Z Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of players near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double radius, @Nullable Predicate<Player> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, radius, radius, radius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xzRadius X/Z Radius
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+ * @param yRadius Y Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of players near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double xzRadius, double yRadius, @Nullable Predicate<Player> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xzRadius, yRadius, xzRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of players near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double xRadius, double yRadius, double zRadius, @Nullable Predicate<Player> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xRadius, yRadius, zRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
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+ * @param clazz Type to filter by
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+ * @param loc Center location
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+ * @param radius X/Y/Z radius to search within
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double radius) {
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+ return getNearbyEntitiesByType(clazz, loc, radius, radius, radius, null);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)
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+ * @param clazz Type to filter by
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+ * @param loc Center location
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+ * @param xzRadius X/Z radius to search within
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+ * @param yRadius Y radius to search within
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double xzRadius, double yRadius) {
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+ return getNearbyEntitiesByType(clazz, loc, xzRadius, yRadius, xzRadius, null);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
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+ * @param clazz Type to filter by
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+ * @param loc Center location
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z Radius
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double xRadius, double yRadius, double zRadius) {
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+ return getNearbyEntitiesByType(clazz, loc, xRadius, yRadius, zRadius, null);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
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+ * @param clazz Type to filter by
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+ * @param loc Center location
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+ * @param radius X/Y/Z radius to search within
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+ * @param predicate a predicate used to filter results
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double radius, @Nullable Predicate<T> predicate) {
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+ return getNearbyEntitiesByType(clazz, loc, radius, radius, radius, predicate);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)
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+ * @param clazz Type to filter by
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+ * @param loc Center location
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+ * @param xzRadius X/Z radius to search within
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+ * @param yRadius Y radius to search within
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+ * @param predicate a predicate used to filter results
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double xzRadius, double yRadius, @Nullable Predicate<T> predicate) {
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+ return getNearbyEntitiesByType(clazz, loc, xzRadius, yRadius, xzRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
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+ * @param clazz Type to filter by
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+ * @param loc Center location
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z Radius
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+ * @param predicate a predicate used to filter results
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends Entity> clazz, @NotNull Location loc, double xRadius, double yRadius, double zRadius, @Nullable Predicate<T> predicate) {
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+ if (clazz == null) {
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+ clazz = Entity.class;
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+ }
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+ List<T> nearby = new ArrayList<>();
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+ for (Entity bukkitEntity : getNearbyEntities(loc, xRadius, yRadius, zRadius)) {
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+ //noinspection unchecked
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+ if (clazz.isAssignableFrom(bukkitEntity.getClass()) && (predicate == null || predicate.test((T) bukkitEntity))) {
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+ //noinspection unchecked
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+ nearby.add((T) bukkitEntity);
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+ }
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+ }
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+ return nearby;
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+ }
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+ // Paper end
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+
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/**
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* Get a list of all players in this World
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*
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--
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2.21.0
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