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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 11:30:06 +01:00
Paper/Spigot-API-Patches/0069-Add-PlayerJumpEvent.patch
Shane Freeder 0976d52bbd Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Please note that this build includes changes to meet upstreams
requirements for nullability annotations. While we aim for a level of
accuracy, these might not be 100% correct, if there are any issues,
please speak to us on discord, or open an issue on the tracker to
discuss.

Bukkit Changes:
9a6a1de3 Remove nullability annotations from enum constructors
3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API

CraftBukkit Changes:
8d8475fc SPIGOT-4666: Force parameter in HumanEntity#sleep
8b1588e2 Fix ExplosionPrimeEvent#setFire not working with EnderCrystals
39a287b7 Don't ignore newlines in PlayerListHeader/Footer

Spigot Changes:
cf694d87 Add nullability annotations
2019-03-20 00:31:18 +00:00

122 Zeilen
3.8 KiB
Diff

From c6b1a2b8f11a56eb2d4e78d492fc679cc20fbed1 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Thu, 28 Sep 2017 17:21:32 -0400
Subject: [PATCH] Add PlayerJumpEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java
new file mode 100644
index 000000000..289a0d784
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java
@@ -0,0 +1,106 @@
+package com.destroystokyo.paper.event.player;
+
+import com.google.common.base.Preconditions;
+import org.bukkit.Location;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Called when the server detects the player is jumping.
+ * <p>
+ * Added to avoid the overhead and special case logic that many plugins use
+ * when checking for jumps via PlayerMoveEvent, this event is fired whenever
+ * the server detects that the player is jumping.
+ */
+public class PlayerJumpEvent extends PlayerEvent implements Cancellable {
+ private static final HandlerList handlers = new HandlerList();
+ private boolean cancel = false;
+ @NotNull private Location from;
+ @NotNull private Location to;
+
+ public PlayerJumpEvent(@NotNull final Player player, @NotNull final Location from, @NotNull final Location to) {
+ super(player);
+ this.from = from;
+ this.to = to;
+ }
+
+ /**
+ * Gets the cancellation state of this event. A cancelled event will not
+ * be executed in the server, but will still pass to other plugins
+ * <p>
+ * If a jump event is cancelled, the player will be moved or
+ * teleported back to the Location as defined by getFrom(). This will not
+ * fire an event
+ *
+ * @return true if this event is cancelled
+ */
+ public boolean isCancelled() {
+ return cancel;
+ }
+
+ /**
+ * Sets the cancellation state of this event. A cancelled event will not
+ * be executed in the server, but will still pass to other plugins
+ * <p>
+ * If a jump event is cancelled, the player will be moved or
+ * teleported back to the Location as defined by getFrom(). This will not
+ * fire an event
+ *
+ * @param cancel true if you wish to cancel this event
+ */
+ public void setCancelled(boolean cancel) {
+ this.cancel = cancel;
+ }
+
+ /**
+ * Gets the location this player jumped from
+ *
+ * @return Location the player jumped from
+ */
+ @NotNull
+ public Location getFrom() {
+ return from;
+ }
+
+ /**
+ * Sets the location to mark as where the player jumped from
+ *
+ * @param from New location to mark as the players previous location
+ */
+ public void setFrom(@NotNull Location from) {
+ validateLocation(from);
+ this.from = from;
+ }
+
+ /**
+ * Gets the location this player jumped to
+ *
+ * This information is based on what the client sends, it typically
+ * has little relation to the arc of the jump at any given point.
+ *
+ * @return Location the player jumped to
+ */
+ @NotNull
+ public Location getTo() {
+ return to;
+ }
+
+ private void validateLocation(Location loc) {
+ Preconditions.checkArgument(loc != null, "Cannot use null location!");
+ Preconditions.checkArgument(loc.getWorld() != null, "Cannot use location with null world!");
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}
--
2.21.0