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77a5779e24
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 2ec53f49 PR-1050: Fix empty result check for Complex Recipes 10671012 PR-1044: Add CrafterCraftEvent 4d87ffe0 Use correct method in JavaDoc ae5e5817 SPIGOT-7850: Add API for Bogged shear state 46b6d445 SPIGOT-7837: Support data pack banner patterns d5d0cefc Fix JavaDoc error b3c2b83d PR-1036: Add API for InventoryView derivatives 1fe2c75a SPIGOT-7809: Add ShieldMeta CraftBukkit Changes: 8ee6fd1b8 SPIGOT-7857: Improve ItemMeta block data deserialization 8f26c30c6 SPIGOT-7857: Fix spurious internal NBT tag when deserializing BlockStateMeta 759061b93 SPIGOT-7855: Fire does not spread or burn blocks 00fc9fb64 SPIGOT-7853: AnvilInventory#getRepairCost() always returns 0 7501e2e04 PR-1450: Add CrafterCraftEvent 8c51673e7 SPIGOT-5731: PortalCreateEvent#getEntity returns null for nether portals ignited by flint and steel d53d0d0b1 PR-1456: Fix inverted logic in CraftCrafterView#setSlotDisabled 682a678c8 SPIGOT-7850: Add API for Bogged shear state fccf5243a SPIGOT-7837: Support data pack banner patterns 9c3bd4390 PR-1431: Add API for InventoryView derivatives 0cc6acbc4 SPIGOT-7849: Fix FoodComponent serialize with "using-converts-to" using null 2c5474952 Don't rely on tags for CraftItemMetas 20d107e46 SPIGOT-7846: Fix ItemMeta for hanging signs 76f59e315 Remove redundant clone in Dropper InventoryMoveItemEvent e61a53d25 SPIGOT-7817: Call InventoryMoveItemEvent for Crafters 894682e2d SPIGOT-7839: Remove redundant Java version checks 2c12b2187 SPIGOT-7809: Add ShieldMeta and fix setting shield base colours Spigot Changes: fb8fb722 Rebuild patches 34bd42b7 SPIGOT-7835: Fix issue with custom hopper settings
34 Zeilen
1.7 KiB
Diff
34 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Phoenix616 <max@themoep.de>
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Date: Sun, 20 Jun 2021 16:35:42 +0100
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Subject: [PATCH] Don't apply cramming damage to players
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It does not make a lot of sense to damage players if they get crammed,
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especially as the usecase of teleporting lots of players to the same
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location isn't too uncommon and killing all those players isn't
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really what one would expect to happen.
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For those who really want it a config option is provided.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 09e72aee16ceb7b300482fbaf28f856d4ed472d3..e9eec0e4e2e533e4ddc7f52a16a1b2b1ce21d6da 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -95,6 +95,7 @@ import net.minecraft.util.Mth;
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import net.minecraft.util.RandomSource;
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import net.minecraft.util.Unit;
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import net.minecraft.world.damagesource.DamageSource;
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+import net.minecraft.world.damagesource.DamageSources;
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import net.minecraft.world.effect.MobEffectInstance;
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import net.minecraft.world.effect.MobEffects;
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import net.minecraft.world.entity.Entity;
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@@ -1546,7 +1547,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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@Override
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public boolean isInvulnerableTo(DamageSource damageSource) {
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- return super.isInvulnerableTo(damageSource) || this.isChangingDimension();
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+ return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || !this.level().paperConfig().collisions.allowPlayerCrammingDamage && damageSource == damageSources().cramming(); // Paper - disable player cramming
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}
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@Override
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