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821081d646
1012-Use-distance-map-to-optimise-entity-tracker.patch: 1025-Collision-optimisations.patch: 1034-Actually-optimise-explosions.patch: 1039-Send-full-pos-packets-for-hard-colliding-entities.patch: Implemented in Moonrise patch 1037-Distance-manager-tick-timings.patch: Not needed 0668-Implement-regenerateChunk.patch: API does not appear to be used, and it is a real pain to implement this properly. The old patch did not handle populators correctly, for example. |
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0993-incremental-chunk-and-player-saving.patch | ||
1022-Attempt-to-recalculate-regionfile-header-if-it-is-co.patch | ||
1024-Detail-more-information-in-watchdog-dumps.patch | ||
1027-Optimise-collision-checking-in-player-move-packet-ha.patch | ||
1034-Optimise-chunk-tick-iteration.patch | ||
1035-Lag-compensation-ticks.patch | ||
1036-Optimise-nearby-player-retrieval.patch | ||
1041-Write-SavedData-IO-async.patch |