Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
1ab021ddca
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
565a5727 #533: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
CraftBukkit Changes:
927200a9
#718: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
29 Zeilen
1.7 KiB
Diff
29 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Fri, 28 Aug 2020 12:01:25 -0400
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Subject: [PATCH] Fix NPE in getBedSpawnLocation
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index b97be51c6859fa2d45c07c853980adb05d11b65f..715d2c5e888b4a5c955d2dee2429757a27b50b00 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -874,14 +874,14 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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@Override
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public Location getBedSpawnLocation() {
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- World world = getHandle().server.getWorldServer(getHandle().getSpawnDimension()).getWorld();
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+ WorldServer world = getHandle().server.getWorldServer(getHandle().getSpawnDimension()); // Paper - Fix NPE in getBedSpawnLocation
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BlockPosition bed = getHandle().getSpawn();
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if (world != null && bed != null) {
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- Optional<Vec3D> spawnLoc = EntityHuman.getBed(((CraftWorld) world).getHandle(), bed, getHandle().getSpawnAngle(), getHandle().isSpawnForced(), true);
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+ Optional<Vec3D> spawnLoc = EntityHuman.getBed(world, bed, getHandle().getSpawnAngle(), getHandle().isSpawnForced(), true); // Paper - Fix NPE in getBedSpawnLocation
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if (spawnLoc.isPresent()) {
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Vec3D vec = spawnLoc.get();
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- return new Location(world, vec.x, vec.y, vec.z);
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+ return new Location(world.getWorld(), vec.x, vec.y, vec.z); // Paper - Fix NPE in getBedSpawnLocation
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}
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}
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return null;
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