Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 19:10:09 +01:00
a207d14a0e
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
100 Zeilen
5.1 KiB
Diff
100 Zeilen
5.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Mon, 23 Jul 2018 22:44:23 -0400
|
|
Subject: [PATCH] Add some Debug to Chunk Entity slices
|
|
|
|
If we detect unexpected state, log and try to recover
|
|
|
|
This should hopefully avoid duplicate entities ever being created
|
|
if the entity was to end up in 2 different chunk slices
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
|
|
index a2cc3e58d59ed3d9f443b77c44d8200cc09b4da9..7847078c54154e28ab066ea8a329f929df1e1a37 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/Entity.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
|
|
@@ -156,6 +156,7 @@ public abstract class Entity implements Nameable, CommandSource, net.minecraft.s
|
|
}
|
|
}
|
|
};
|
|
+ public List<Entity> entitySlice = null;
|
|
// Paper end
|
|
|
|
public com.destroystokyo.paper.loottable.PaperLootableInventoryData lootableData; // Paper
|
|
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
|
|
index bd9b19d988ecf72e099efeff6ec3483a352174ec..09aa608bd303b618ae2c0ebd237bcbdba60a37a8 100644
|
|
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
|
|
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
|
|
@@ -26,7 +26,9 @@ import net.minecraft.ReportedException;
|
|
import net.minecraft.core.BlockPos;
|
|
import net.minecraft.core.Registry;
|
|
import net.minecraft.nbt.CompoundTag;
|
|
+import net.minecraft.server.MinecraftServer;
|
|
import net.minecraft.server.level.ChunkHolder;
|
|
+import net.minecraft.server.level.ServerChunkCache;
|
|
import net.minecraft.server.level.ServerLevel;
|
|
import net.minecraft.util.Mth;
|
|
import net.minecraft.world.entity.Entity;
|
|
@@ -550,6 +552,25 @@ public class LevelChunk implements ChunkAccess {
|
|
if (k >= this.entitySlices.length) {
|
|
k = this.entitySlices.length - 1;
|
|
}
|
|
+ // Paper - remove from any old list if its in one
|
|
+ List<Entity> nextSlice = this.entitySlices[k]; // the next list to be added to
|
|
+ List<Entity> currentSlice = entity.entitySlice;
|
|
+ if (nextSlice == currentSlice) {
|
|
+ if (Level.DEBUG_ENTITIES) MinecraftServer.LOGGER.warn("Entity was already in this chunk!" + entity, new Throwable());
|
|
+ return; // ??? silly plugins
|
|
+ }
|
|
+ if (currentSlice != null && currentSlice.contains(entity)) {
|
|
+ // Still in an old chunk...
|
|
+ if (Level.DEBUG_ENTITIES) MinecraftServer.LOGGER.warn("Entity is still in another chunk!" + entity, new Throwable());
|
|
+ LevelChunk chunk = entity.getCurrentChunk();
|
|
+ if (chunk != null) {
|
|
+ chunk.removeEntity(entity);
|
|
+ } else {
|
|
+ removeEntity(entity);
|
|
+ }
|
|
+ currentSlice.remove(entity); // Just incase the above did not remove from the previous slice
|
|
+ }
|
|
+ // Paper end
|
|
|
|
if (!entity.inChunk || entity.getCurrentChunk() != this) entityCounts.increment(entity.getMinecraftKeyString()); // Paper
|
|
entity.inChunk = true;
|
|
@@ -559,6 +580,7 @@ public class LevelChunk implements ChunkAccess {
|
|
entity.zChunk = this.chunkPos.z;
|
|
this.entities.add(entity); // Paper - per chunk entity list
|
|
this.entitySlices[k].add(entity);
|
|
+ entity.entitySlice = this.entitySlices[k]; // Paper
|
|
this.markUnsaved(); // Paper
|
|
}
|
|
|
|
@@ -584,6 +606,10 @@ public class LevelChunk implements ChunkAccess {
|
|
|
|
// Paper start
|
|
if (entity.currentChunk != null && entity.currentChunk.get() == this) entity.setCurrentChunk(null);
|
|
+ if (entitySlices[section] == entity.entitySlice) {
|
|
+ entity.entitySlice = null;
|
|
+ entity.inChunk = false;
|
|
+ }
|
|
if (!this.entitySlices[section].remove(entity)) {
|
|
return;
|
|
}
|
|
@@ -742,7 +768,7 @@ public class LevelChunk implements ChunkAccess {
|
|
// Paper start - neighbour cache
|
|
int chunkX = this.chunkPos.x;
|
|
int chunkZ = this.chunkPos.z;
|
|
- ChunkProviderServer chunkProvider = ((ServerLevel)this.world).getChunkSource();
|
|
+ ServerChunkCache chunkProvider = ((ServerLevel)this.world).getChunkSource();
|
|
for (int dx = -NEIGHBOUR_CACHE_RADIUS; dx <= NEIGHBOUR_CACHE_RADIUS; ++dx) {
|
|
for (int dz = -NEIGHBOUR_CACHE_RADIUS; dz <= NEIGHBOUR_CACHE_RADIUS; ++dz) {
|
|
LevelChunk neighbour = chunkProvider.getChunkAtIfLoadedMainThreadNoCache(chunkX + dx, chunkZ + dz);
|
|
@@ -802,7 +828,7 @@ public class LevelChunk implements ChunkAccess {
|
|
// Paper start - neighbour cache
|
|
int chunkX = this.chunkPos.x;
|
|
int chunkZ = this.chunkPos.z;
|
|
- ChunkProviderServer chunkProvider = ((ServerLevel)this.world).getChunkSource();
|
|
+ ServerChunkCache chunkProvider = ((ServerLevel)this.world).getChunkSource();
|
|
for (int dx = -NEIGHBOUR_CACHE_RADIUS; dx <= NEIGHBOUR_CACHE_RADIUS; ++dx) {
|
|
for (int dz = -NEIGHBOUR_CACHE_RADIUS; dz <= NEIGHBOUR_CACHE_RADIUS; ++dz) {
|
|
LevelChunk neighbour = chunkProvider.getChunkAtIfLoadedMainThreadNoCache(chunkX + dx, chunkZ + dz);
|