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Paper/patches/server/0315-Optimise-EntityGetter-getPlayerByUUID.patch
2024-01-24 13:42:24 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 11 Jan 2020 21:50:56 -0800
Subject: [PATCH] Optimise EntityGetter#getPlayerByUUID
Use the PlayerList map instead of iterating over all players
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index bd41daf86f2a825a55ca685f4ea43a3df108b64a..989cd53db579408f89c3425d808e0a611194e896 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -324,6 +324,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
}
// Paper end
+ // Paper start - optimise getPlayerByUUID
+ @Nullable
+ @Override
+ public Player getPlayerByUUID(UUID uuid) {
+ final Player player = this.getServer().getPlayerList().getPlayer(uuid);
+ return player != null && player.level() == this ? player : null;
+ }
+ // Paper end - optimise getPlayerByUUID
+
// Add env and gen to constructor, IWorldDataServer -> WorldDataServer
public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, PrimaryLevelData iworlddataserver, ResourceKey<Level> resourcekey, LevelStem worlddimension, ChunkProgressListener worldloadlistener, boolean flag, long i, List<CustomSpawner> list, boolean flag1, @Nullable RandomSequences randomsequences, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) {
// IRegistryCustom.Dimension iregistrycustom_dimension = minecraftserver.registryAccess(); // CraftBukkit - decompile error