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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 04:20:04 +01:00
Paper/patches/server/0211-Refresh-player-inventory-when-cancelling-PlayerInter.patch
Bjarne Koll e1c0033552
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2b4b6d14 PR-1023: Convert InventoryView to interface

CraftBukkit Changes:
68603b1c1 Use expanded interaction ranges for traced interact events
eae9f760c PR-1414: Convert InventoryView to interface
ee9eafe67 Fix Implementation for DamageSource#isIndirect for internal custom causing entity
2024-06-16 17:23:42 +02:00

30 Zeilen
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Minecrell <minecrell@minecrell.net>
Date: Fri, 13 Jul 2018 14:54:43 +0200
Subject: [PATCH] Refresh player inventory when cancelling
PlayerInteractEntityEvent
When interacting with entities with an item, the client will assume
the interaction is successful, and update the held item on the
client. However, if the interaction is cancelled on the server side,
the client will still mistakenly remove/replace the item in hand.
Examples for this are milking cows with a bucket or dyeing sheep.
The bucket is replaced with milk and the dye removed from inventory.
Refresh the player inventory when PlayerInteractEntityEvent is
cancelled to avoid this problem.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index a954d3b0ff0917d857002dba70c54b3fcdf77943..087e87976d738426db9a850926463900b0c1e8ca 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2496,6 +2496,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
}
if (event.isCancelled()) {
+ ServerGamePacketListenerImpl.this.player.containerMenu.sendAllDataToRemote(); // Paper - Refresh player inventory
return;
}
// CraftBukkit end