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Paper/patches/server/1000-Fix-inventory-desync.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

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Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 23 Aug 2023 13:22:09 -0700
Subject: [PATCH] Fix inventory desync
diff --git a/src/main/java/net/minecraft/world/item/BlockItem.java b/src/main/java/net/minecraft/world/item/BlockItem.java
index ce0a22b5084cb382b7c1036960793e3a8314a26f..efdf56044396b4ce486948d2c993971f99174a5e 100644
--- a/src/main/java/net/minecraft/world/item/BlockItem.java
+++ b/src/main/java/net/minecraft/world/item/BlockItem.java
@@ -116,7 +116,7 @@ public class BlockItem extends Item {
if (placeEvent != null && (placeEvent.isCancelled() || !placeEvent.canBuild())) {
blockstate.update(true, false);
- if (this instanceof SolidBucketItem) {
+ if (true) { // Paper - if the event is called here, the inventory should be updated
((ServerPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-4541
}
return InteractionResult.FAIL;