3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 19:10:09 +01:00
Paper/patches/server/0868-Add-PrePlayerAttackEntityEvent.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

31 Zeilen
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Sun, 18 Sep 2022 13:10:18 -0400
Subject: [PATCH] Add PrePlayerAttackEntityEvent
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index 7a984f531d3ebb6e055f07227b2ef8247fb3a842..28fa46f29639a6b643b475912133d601028facb2 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -1240,8 +1240,17 @@ public abstract class Player extends LivingEntity {
}
public void attack(Entity target) {
- if (target.isAttackable()) {
- if (!target.skipAttackInteraction(this)) {
+ // Paper start - PlayerAttackEntityEvent
+ boolean willAttack = target.isAttackable() && !target.skipAttackInteraction(this); // Vanilla logic
+ io.papermc.paper.event.player.PrePlayerAttackEntityEvent playerAttackEntityEvent = new io.papermc.paper.event.player.PrePlayerAttackEntityEvent(
+ (org.bukkit.entity.Player) this.getBukkitEntity(),
+ target.getBukkitEntity(),
+ willAttack
+ );
+
+ if (playerAttackEntityEvent.callEvent() && willAttack) { // Logic moved to willAttack local variable.
+ {
+ // Paper end
float f = (float) this.getAttributeValue(Attributes.ATTACK_DAMAGE);
float f1;