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Paper/patches/server/0789-Use-username-instead-of-display-name-in-PlayerList-g.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

21 Zeilen
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Doc <nachito94@msn.com>
Date: Fri, 15 Apr 2022 17:40:30 -0400
Subject: [PATCH] Use username instead of display name in
PlayerList#getPlayerStats
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index d728e637449ace459b3501fd6a4fb77657a5ca55..4bf3598f8d6f6f469a5a17e8067fd5035732da19 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -1445,7 +1445,7 @@ public abstract class PlayerList {
// CraftBukkit start
public ServerStatsCounter getPlayerStats(ServerPlayer entityhuman) {
ServerStatsCounter serverstatisticmanager = entityhuman.getStats();
- return serverstatisticmanager == null ? this.getPlayerStats(entityhuman.getUUID(), entityhuman.getDisplayName().getString()) : serverstatisticmanager;
+ return serverstatisticmanager == null ? this.getPlayerStats(entityhuman.getUUID(), entityhuman.getGameProfile().getName()) : serverstatisticmanager; // Paper - use username and not display name
}
public ServerStatsCounter getPlayerStats(UUID uuid, String displayName) {