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7c2dc4b342
* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
24 Zeilen
1.0 KiB
Diff
24 Zeilen
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 11 Jul 2021 12:52:56 -0700
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Subject: [PATCH] fix various menus with empty level accesses
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diff --git a/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java b/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java
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index c96b04f045dda384cdee9254a1765ef97e5f7f03..f00a957a0f55e69f93e6d7dc80193304447c3dcb 100644
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--- a/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java
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+++ b/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java
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@@ -27,6 +27,12 @@ public interface ContainerLevelAccess {
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public <T> Optional<T> evaluate(BiFunction<Level, BlockPos, T> getter) {
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return Optional.empty();
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}
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+ // Paper start
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+ @Override
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+ public org.bukkit.Location getLocation() {
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+ return null;
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+ }
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+ // Paper end
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};
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static ContainerLevelAccess create(final Level world, final BlockPos pos) {
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