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7c2dc4b342
* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
25 Zeilen
978 B
Diff
25 Zeilen
978 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 8 Apr 2021 17:36:10 -0700
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Subject: [PATCH] add isDeeplySleeping to HumanEntity
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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index 6a5f5c00f9276337ddee8c8d1458a429bc5443d9..bd2c3425cb17d14ccb6f8390997cc07de354468c 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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@@ -134,6 +134,13 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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}
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// Paper end
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+ // Paper start
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+ @Override
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+ public boolean isDeeplySleeping() {
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+ return getHandle().isSleepingLongEnough();
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+ }
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+ // Paper end
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+
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@Override
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public int getSleepTicks() {
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return this.getHandle().sleepCounter;
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