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Paper/patches/server/0504-Additional-Block-Material-API-s.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

41 Zeilen
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 30 Dec 2020 19:43:01 -0500
Subject: [PATCH] Additional Block Material API's
Faster version for isSolid() that utilizes NMS's state for isSolid instead of the slower
process to do this in the Bukkit API
Adds API for buildable, replaceable, burnable too.
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
index aa644231425b9622437538b5c092d4064a40cced..98e87dc15e2ed23f6897ba6359846ff5bc32b655 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
@@ -440,6 +440,25 @@ public class CraftBlock implements Block {
return this.getNMS().liquid();
}
+ // Paper start
+ @Override
+ public boolean isBuildable() {
+ return this.getNMS().isSolid(); // This is in fact isSolid, despite the fact that isSolid below returns blocksMotion
+ }
+ @Override
+ public boolean isBurnable() {
+ return this.getNMS().ignitedByLava();
+ }
+ @Override
+ public boolean isReplaceable() {
+ return this.getNMS().canBeReplaced();
+ }
+ @Override
+ public boolean isSolid() {
+ return this.getNMS().blocksMotion();
+ }
+ // Paper end
+
@Override
public PistonMoveReaction getPistonMoveReaction() {
return PistonMoveReaction.getById(this.getNMS().getPistonPushReaction().ordinal());