Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-21 05:50:05 +01:00
59 Zeilen
2.4 KiB
Diff
59 Zeilen
2.4 KiB
Diff
From c42571ad2dde931065e837927349fa1d157f53e3 Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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Date: Sat, 7 Mar 2015 20:49:31 -0600
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Subject: [PATCH] Fix redstone lag issues
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index a599869..5d73d88 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -22,7 +22,6 @@ import java.util.logging.Level;
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import org.bukkit.WeatherType;
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import org.bukkit.block.BlockState;
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-import org.bukkit.craftbukkit.util.LongHash;
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import org.bukkit.event.block.BlockFormEvent;
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import org.bukkit.event.weather.LightningStrikeEvent;
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@@ -610,6 +609,8 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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if (i != this.L.size()) {
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throw new IllegalStateException("TickNextTick list out of synch");
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} else {
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+ // PaperSpigot start - No, stop doing this, it affects things like redstone
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+ /*
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if (i > 1000) {
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// CraftBukkit start - If the server has too much to process over time, try to alleviate that
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if (i > 20 * 1000) {
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@@ -618,7 +619,11 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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i = 1000;
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}
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// CraftBukkit end
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+ */
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+ if (i > paperSpigotConfig.tickNextTickCap) {
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+ i = paperSpigotConfig.tickNextTickCap;
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}
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+ // PaperSpigot end
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this.methodProfiler.a("cleaning");
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diff --git a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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index 1915a7c..46412dd 100644
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--- a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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+++ b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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@@ -223,4 +223,11 @@ public class PaperSpigotWorldConfig
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System.err.println( "==========================================" );
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}
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}
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+
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+ public int tickNextTickCap;
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+ private void tickNextTickCap()
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+ {
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+ tickNextTickCap = 10000; // Higher values will be friendlier to vanilla style mechanics but may hurt performance
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+ log( "WorldServer TickNextTick cap set at " + tickNextTickCap );
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+ }
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}
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--
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1.9.1
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