Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-17 03:50:08 +01:00
38428c0d6c
Remove utilities that are unused, as well as replacing the full chunk map with a concurrentutil implementation. Additionally, fix the addition/removal of chunks to/from the full chunk map so that getChunkIfLoaded correctly returns a non-null chunk when calling the load or unload events.
61 Zeilen
2.7 KiB
Diff
61 Zeilen
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
|
Date: Sat, 25 Jan 2020 17:04:35 -0800
|
|
Subject: [PATCH] Optimise getChunkAt calls for loaded chunks
|
|
|
|
bypass the need to get a player chunk, then get the either,
|
|
then unwrap it...
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
index 035c33b1e1be4f41e5cbe09bf6c3abd617258cad..097a333487d646c773349cde3cd08026986fd038 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
@@ -181,6 +181,12 @@ public class ServerChunkCache extends ChunkSource {
|
|
return this.getChunk(x, z, leastStatus, create);
|
|
}, this.mainThreadProcessor).join();
|
|
} else {
|
|
+ // Paper start - Perf: Optimise getChunkAt calls for loaded chunks
|
|
+ LevelChunk ifLoaded = this.getChunkAtIfLoadedMainThread(x, z);
|
|
+ if (ifLoaded != null) {
|
|
+ return ifLoaded;
|
|
+ }
|
|
+ // Paper end - Perf: Optimise getChunkAt calls for loaded chunks
|
|
ProfilerFiller gameprofilerfiller = this.level.getProfiler();
|
|
|
|
gameprofilerfiller.incrementCounter("getChunk");
|
|
@@ -224,33 +230,7 @@ public class ServerChunkCache extends ChunkSource {
|
|
if (Thread.currentThread() != this.mainThread) {
|
|
return null;
|
|
} else {
|
|
- this.level.getProfiler().incrementCounter("getChunkNow");
|
|
- long k = ChunkPos.asLong(chunkX, chunkZ);
|
|
-
|
|
- ChunkAccess ichunkaccess;
|
|
-
|
|
- for (int l = 0; l < 4; ++l) {
|
|
- if (k == this.lastChunkPos[l] && this.lastChunkStatus[l] == ChunkStatus.FULL) {
|
|
- ichunkaccess = this.lastChunk[l];
|
|
- return ichunkaccess instanceof LevelChunk ? (LevelChunk) ichunkaccess : null;
|
|
- }
|
|
- }
|
|
-
|
|
- ChunkHolder playerchunk = this.getVisibleChunkIfPresent(k);
|
|
-
|
|
- if (playerchunk == null) {
|
|
- return null;
|
|
- } else {
|
|
- ichunkaccess = playerchunk.getChunkIfPresent(ChunkStatus.FULL);
|
|
- if (ichunkaccess != null) {
|
|
- this.storeInCache(k, ichunkaccess, ChunkStatus.FULL);
|
|
- if (ichunkaccess instanceof LevelChunk) {
|
|
- return (LevelChunk) ichunkaccess;
|
|
- }
|
|
- }
|
|
-
|
|
- return null;
|
|
- }
|
|
+ return this.getChunkAtIfLoadedMainThread(chunkX, chunkZ); // Paper - Perf: Optimise getChunkAt calls for loaded chunks
|
|
}
|
|
}
|
|
|