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synchronisiert 2024-12-16 19:40:07 +01:00
1c5f8b0fce
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 33a2b476 PR-734: Make PlayerInventory#getItem Nullable CraftBukkit Changes: 953d3ddc SPIGOT-3034: PlayerKickEvent.setLeaveMessage(String) doesn't actually do anything 2c47af0c SPIGOT-6963: CraftMetaBlockState#getBlockState applied TileEntity ids without the minecraft namespace prefix.
22 Zeilen
1.0 KiB
Diff
22 Zeilen
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 2 Apr 2020 17:16:48 -0400
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Subject: [PATCH] Don't tick dead players
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Causes sync chunk loads and who knows what all else.
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This is safe because Spectators are skipped in unloaded chunks too in vanilla.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index c16203295915df53f4b332af8235db215dab181d..078ac9596e1e6a3271a7e5e41bda317aadcf2ddf 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -642,7 +642,7 @@ public class ServerPlayer extends Player {
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public void doTick() {
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try {
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- if (!this.isSpectator() || !this.touchingUnloadedChunk()) {
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+ if (valid && !this.isSpectator() || !this.touchingUnloadedChunk()) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
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super.tick();
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}
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