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Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
19 Zeilen
1014 B
Diff
19 Zeilen
1014 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Mon, 24 Aug 2020 08:39:06 -0700
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Subject: [PATCH] Fix nerfed slime when splitting
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diff --git a/src/main/java/net/minecraft/world/entity/monster/Slime.java b/src/main/java/net/minecraft/world/entity/monster/Slime.java
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index ef27b0af849f071f79271689783b7a557e6d660a..b54c30ba73b6ab069c0c7c1cd2b193090da79667 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/Slime.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/Slime.java
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@@ -254,6 +254,7 @@ public class Slime extends Mob implements Enemy {
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entityslime.setPersistenceRequired();
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}
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+ entityslime.aware = this.aware; // Paper - Fix nerfed slime when splitting
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entityslime.setCustomName(ichatbasecomponent);
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entityslime.setNoAi(flag);
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entityslime.setInvulnerable(this.isInvulnerable());
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