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Paper/Spigot-Server-Patches/0050-Use-UserCache-for-player-heads.patch
2016-03-30 20:50:23 -04:00

37 Zeilen
1.4 KiB
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From 29fa1b0750cdafb845d8155c40148f595ec36495 Mon Sep 17 00:00:00 2001
From: Techcable <Techcable@outlook.com>
Date: Wed, 2 Mar 2016 23:42:37 -0600
Subject: [PATCH] Use UserCache for player heads
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
index 2abca0c..7d83bbe 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
@@ -2,9 +2,7 @@ package org.bukkit.craftbukkit.inventory;
import java.util.Map;
-import net.minecraft.server.GameProfileSerializer;
-import net.minecraft.server.NBTBase;
-import net.minecraft.server.NBTTagCompound;
+import net.minecraft.server.*;
import org.bukkit.Material;
import org.bukkit.configuration.serialization.DelegateDeserialization;
@@ -132,7 +130,10 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
if (name == null) {
profile = null;
} else {
- profile = new GameProfile(null, name);
+ // Paper start - Check usercache if the player is online
+ EntityPlayer player = MinecraftServer.getServer().getPlayerList().getPlayer(name);
+ profile = player != null ? player.getProfile() : new GameProfile(null, name);
+ // Paper end
}
return true;
--
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