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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 11:30:06 +01:00
Paper/Spigot-Server-Patches/0412-Add-PlayerConnectionCloseEvent.patch
Shane Freeder b68b282439
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Warning: this commit contains more mapping changes from upstream, As always, ensure that you
have working backups and test this build before deployment; Developers working on paper will,
yet again, need to delete their work/Minecraft/1.13.2 folder

Bukkit Changes:
7fca5fd4 SPIGOT-4558: Preserve user order in the face of copied defaults in configurations
15c9b1eb Ignore spurious slot IDs sent by client, e.g. in enchanting tables
5d2a10c5 SPIGOT-3747: Add API for force loaded chunks
d6dd2bb3 SPIGOT-3538: Add getHitBlockFace for ProjectileHitEvent
771db4aa SPIGOT-794: Call EntityPlaceEvent for Minecart placement
55462509 Add InventoryView#getSlotType
2f3ce5b6 Remove EntityTransformEvent and CustomItemTagContainer from draft API
f04ad7b6 Make ProjectileLaunchEvent extend EntitySpawnEvent
ccb85808 Define EntitySpawnEvent
b8cc3ebe Add PlayerItemDamageEvent
184a495d Ease ClassLoader Deadlocks Where Possible
11ac4728 Expand Boolean Prompt Values in Conversation API
aae62d51 Added getAllSessionData() to the Conversation API.
9290ff91 Add InventoryView#getInventory API
995e530f Add API to get / set base arrow damage

CraftBukkit Changes:
c4a67eed SPIGOT-4556: Fix plugins closing inventory during drop events
5be2ddcb Replace version constants with methods to prevent compiler inlining
a5b9c7b3 Use API method to create offset command completions
2bc7d1df SPIGOT-3747: Add API for force loaded chunks
a408f375 SPIGOT-3538: Add getHitBlockFace for ProjectileHitEvent
b54b9409 SPIGOT-2864: Make Arrow / Item setTicksLived behave like FallingBlock
79ded7a8 SPIGOT-1811: Death message not shown on respawn screen
b4a4f15d SPIGOT-943: InventoryCloseEvent called on death regardless of open inventory
0afed592 SPIGOT-794: Call EntityPlaceEvent for Minecart placement
2b2d084a Add InventoryView#getSlotType
01a9959a Do not use deprecated ItemSpawnEvent constructor
9642498d SPIGOT-4547: Call EntitySpawnEvent as general spawn fallback event
963f4a5f Add PlayerItemDamageEvent
63db0445 Add API to get / set base arrow damage
531c25d7 Add CraftMagicNumbers.MAPPINGS_VERSION for use by NMS plugins
d05c8b14 Mappings Update
bd36e200 SPIGOT-4551: Ignore invalid attribute modifier slots

Spigot Changes:
518206a1 Remove redundant trove depend
1959ad21 MC-11211,SPIGOT-4552: Fix placing double slabs at y = 255
29ab5e43 SPIGOT-3661: Allow arguments in restart-script
7cc46316 SPIGOT-852: Growth modifiers for beetroots, potatoes, carrots
82e117e1 Squelch "fatal: Resolve operation not in progress" message
0a1a68e7 Mappings Update & Patch Rebuild
2019-01-01 03:29:51 +00:00

94 Zeilen
5.1 KiB
Diff

From 22767c6eca4402921e1f3b9618785d31b21256a5 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 7 Oct 2018 12:05:28 -0700
Subject: [PATCH] Add PlayerConnectionCloseEvent
This event is invoked when a player has disconnected. It is guaranteed that,
if the server is in online-mode, that the provided uuid and username have been
validated.
The event is invoked for players who have not yet logged into the world, whereas
PlayerQuitEvent is only invoked on players who have logged into the world.
The event is invoked for players who have already logged into the world,
although whether or not the player exists in the world at the time of
firing is undefined. (That is, whether the plugin can retrieve a Player object
using the event parameters is undefined). However, it is guaranteed that this
event is invoked AFTER PlayerQuitEvent, if the player has already logged into
the world.
This event is guaranteed to never fire unless AsyncPlayerPreLoginEvent has
been called beforehand, and this event may not be called in parallel with
AsyncPlayerPreLoginEvent for the same connection.
Cancelling the AsyncPlayerPreLoginEvent guarantees the corresponding
PlayerConnectionCloseEvent is never called.
The event may be invoked asynchronously or synchronously. As it stands,
it is never invoked asynchronously. However, plugins should check
Event#isAsynchronous to be future-proof.
On purpose, the deprecated PlayerPreLoginEvent event is left out of the
API spec for this event. Plugins should not be using that event, and
how PlayerPreLoginEvent interacts with PlayerConnectionCloseEvent
is undefined.
diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
index ca76f2a38..dfe7a029f 100644
--- a/src/main/java/net/minecraft/server/LoginListener.java
+++ b/src/main/java/net/minecraft/server/LoginListener.java
@@ -35,9 +35,9 @@ public class LoginListener implements PacketLoginInListener, ITickable {
private final byte[] e = new byte[4];
private final MinecraftServer server;
public final NetworkManager networkManager;
- private LoginListener.EnumProtocolState g;
+ private LoginListener.EnumProtocolState g; public final LoginListener.EnumProtocolState getLoginState() { return this.g; }; // Paper - OBFHELPER
private int h;
- private GameProfile i; private void setGameProfile(GameProfile profile) { i = profile; } private GameProfile getGameProfile() { return i; } // Paper - OBFHELPER
+ private GameProfile i; private void setGameProfile(GameProfile profile) { i = profile; } public final GameProfile getGameProfile() { return i; } // Paper - OBFHELPER
private final String j;
private SecretKey loginKey;
private EntityPlayer l;
diff --git a/src/main/java/net/minecraft/server/NetworkManager.java b/src/main/java/net/minecraft/server/NetworkManager.java
index 0b8796d0a..553637239 100644
--- a/src/main/java/net/minecraft/server/NetworkManager.java
+++ b/src/main/java/net/minecraft/server/NetworkManager.java
@@ -16,6 +16,7 @@ import io.netty.handler.timeout.TimeoutException;
import io.netty.util.AttributeKey;
import io.netty.util.concurrent.Future;
import io.netty.util.concurrent.GenericFutureListener;
+
import java.net.SocketAddress;
import java.util.Queue;
import java.util.concurrent.locks.ReentrantReadWriteLock;
@@ -357,6 +358,26 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
this.i().a(new ChatMessage("multiplayer.disconnect.generic", new Object[0]));
}
this.packetQueue.clear(); // Free up packet queue.
+ // Paper start - Add PlayerConnectionCloseEvent
+ final PacketListener packetListener = this.i();
+ if (packetListener instanceof PlayerConnection) {
+ /* Player was logged in */
+ final PlayerConnection playerConnection = (PlayerConnection) packetListener;
+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(playerConnection.player.uniqueID,
+ playerConnection.player.getName(), ((java.net.InetSocketAddress)socketAddress).getAddress(), false).callEvent();
+ } else if (packetListener instanceof LoginListener) {
+ /* Player is login stage */
+ final LoginListener loginListener = (LoginListener) packetListener;
+ switch (loginListener.getLoginState()) {
+ case READY_TO_ACCEPT:
+ case DELAY_ACCEPT:
+ case ACCEPTED:
+ final com.mojang.authlib.GameProfile profile = loginListener.getGameProfile(); /* Should be non-null at this stage */
+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(profile.getId(), profile.getName(),
+ ((java.net.InetSocketAddress)socketAddress).getAddress(), false).callEvent();
+ }
+ }
+ // Paper end
}
}
--
2.20.1