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Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
21 Zeilen
1.3 KiB
Diff
21 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Mon, 12 Jul 2021 12:28:29 +0100
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Subject: [PATCH] Use a CHM for StructureTemplate.Pallete cache
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fixes a CME due to this collection being shared across threads
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java b/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java
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index 02b493435509f7a84a2c26050ca0c732ecf00ca0..33564e62e3181d28b18a957e28b8ec5152d8339f 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java
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@@ -859,7 +859,7 @@ public class StructureTemplate {
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public static final class Palette {
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private final List<StructureTemplate.StructureBlockInfo> blocks;
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- private final Map<Block, List<StructureTemplate.StructureBlockInfo>> cache = Maps.newHashMap();
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+ private final Map<Block, List<StructureTemplate.StructureBlockInfo>> cache = Maps.newConcurrentMap(); // Paper - Fix CME due to this collection being shared across threads
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Palette(List<StructureTemplate.StructureBlockInfo> infos) {
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this.blocks = infos;
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