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d5f1ffc2e6
With the new chunk system it doesn't hurt too much to (temporarily) remove this until implemented in a safer manner
20 Zeilen
1.4 KiB
Diff
20 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
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Date: Tue, 17 Nov 2020 19:13:09 +0200
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Subject: [PATCH] Expose world spawn angle
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index a9f61042c961dc4ffc12b9e8ff66001205e41511..4e28eca701b91d1533b5eeffc96b66c4e71da1db 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -816,7 +816,7 @@ public abstract class PlayerList {
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if (location == null) {
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worldserver1 = this.server.getLevel(Level.OVERWORLD);
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blockposition = entityplayer1.getSpawnPoint(worldserver1);
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- location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F));
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+ location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F), worldserver1.levelData.getSpawnAngle(), 0.0F); // Paper - use world spawn angle
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}
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Player respawnPlayer = entityplayer1.getBukkitEntity();
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