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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
27 Zeilen
1.2 KiB
Diff
27 Zeilen
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: u9g <git@u9g.dev>
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Date: Tue, 14 Jun 2022 19:36:10 -0400
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Subject: [PATCH] Add Player#getFishHook
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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index 6c500a2ccc050fc44076e443032b0ef9d87a7de8..79faf3c64891899bf5d6d119154aba02d4665b3b 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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@@ -160,6 +160,15 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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return new Location(worldServer.getWorld(), bed.getX(), bed.getY(), bed.getZ());
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}
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// Paper end
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+ // Paper start
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+ @Override
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+ public org.bukkit.entity.FishHook getFishHook() {
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+ if (getHandle().fishing == null) {
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+ return null;
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+ }
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+ return (org.bukkit.entity.FishHook) getHandle().fishing.getBukkitEntity();
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+ }
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+ // Paper end
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@Override
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public boolean sleep(Location location, boolean force) {
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Preconditions.checkArgument(location != null, "Location cannot be null");
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