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https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
e1c0033552
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 2b4b6d14 PR-1023: Convert InventoryView to interface CraftBukkit Changes: 68603b1c1 Use expanded interaction ranges for traced interact events eae9f760c PR-1414: Convert InventoryView to interface ee9eafe67 Fix Implementation for DamageSource#isIndirect for internal custom causing entity
47 Zeilen
2.9 KiB
Diff
47 Zeilen
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Thu, 28 Sep 2017 17:21:44 -0400
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Subject: [PATCH] Add PlayerJumpEvent
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 44cc60d92c6e83ecfa2c232b59986968d0161672..7906e163f8d03ba39480526d0293ad48534f11bf 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1199,7 +1199,34 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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boolean flag1 = d7 > 0.0D;
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if (this.player.onGround() && !packet.isOnGround() && flag1) {
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- this.player.jumpFromGround();
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+ // Paper start - Add PlayerJumpEvent
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+ Player player = this.getCraftPlayer();
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+ Location from = new Location(player.getWorld(), lastPosX, lastPosY, lastPosZ, lastYaw, lastPitch); // Get the Players previous Event location.
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+ Location to = player.getLocation().clone(); // Start off the To location as the Players current location.
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+
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+ // If the packet contains movement information then we update the To location with the correct XYZ.
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+ if (packet.hasPos) {
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+ to.setX(packet.x);
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+ to.setY(packet.y);
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+ to.setZ(packet.z);
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+ }
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+
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+ // If the packet contains look information then we update the To location with the correct Yaw & Pitch.
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+ if (packet.hasRot) {
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+ to.setYaw(packet.yRot);
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+ to.setPitch(packet.xRot);
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+ }
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+
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+ com.destroystokyo.paper.event.player.PlayerJumpEvent event = new com.destroystokyo.paper.event.player.PlayerJumpEvent(player, from, to);
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+
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+ if (event.callEvent()) {
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+ this.player.jumpFromGround();
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+ } else {
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+ from = event.getFrom();
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+ this.internalTeleport(from.getX(), from.getY(), from.getZ(), from.getYaw(), from.getPitch(), Collections.emptySet());
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+ return;
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+ }
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+ // Paper end - Add PlayerJumpEvent
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}
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boolean flag2 = this.player.verticalCollisionBelow;
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