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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 19:10:09 +01:00
Paper/patches/server/0095-Optional-TNT-doesn-t-move-in-water.patch
2021-11-30 19:26:33 +01:00

83 Zeilen
4.3 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Sun, 22 May 2016 20:20:55 -0500
Subject: [PATCH] Optional TNT doesn't move in water
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 1c8ca94e981b216c338f8b0a34303d558901c5d8..6324c3465cf34cea2e7fd7d8c26a0cbeeb20eefd 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -332,4 +332,14 @@ public class PaperWorldConfig {
);
}
}
+
+ public boolean preventTntFromMovingInWater;
+ private void preventTntFromMovingInWater() {
+ if (PaperConfig.version < 13) {
+ boolean oldVal = getBoolean("enable-old-tnt-cannon-behaviors", false);
+ set("prevent-tnt-from-moving-in-water", oldVal);
+ }
+ preventTntFromMovingInWater = getBoolean("prevent-tnt-from-moving-in-water", false);
+ log("Prevent TNT from moving in water: " + preventTntFromMovingInWater);
+ }
}
diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
index 28210d31d10de624aba1aeb30b99f3f576d5c4e6..3d27cbf5e9105def2f38525a85da5acf8ebf8fe9 100644
--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
@@ -67,7 +67,7 @@ public class ServerEntity {
private boolean wasRiding;
private boolean wasOnGround;
// CraftBukkit start
- private final Set<ServerPlayerConnection> trackedPlayers;
+ final Set<ServerPlayerConnection> trackedPlayers; // Paper - private -> package
public ServerEntity(ServerLevel worldserver, Entity entity, int i, boolean flag, Consumer<Packet<?>> consumer, Set<ServerPlayerConnection> trackedPlayers) {
this.trackedPlayers = trackedPlayers;
diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
index 7135e22a2ee274eaef52804d60f15002176ff1db..114ea3c898a23575bb2b06bf5c754330c38495e7 100644
--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
+++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
@@ -97,6 +97,27 @@ public class PrimedTnt extends Entity {
}
}
+ // Paper start - Optional prevent TNT from moving in water
+ if (!this.isRemoved() && this.wasTouchingWater && this.level.paperConfig.preventTntFromMovingInWater) {
+ /*
+ * Author: Jedediah Smith <jedediah@silencegreys.com>
+ */
+ // Send position and velocity updates to nearby players on every tick while the TNT is in water.
+ // This does pretty well at keeping their clients in sync with the server.
+ net.minecraft.server.level.ChunkMap.TrackedEntity ete = ((net.minecraft.server.level.ServerLevel)this.level).getChunkSource().chunkMap.entityMap.get(this.getId());
+ if (ete != null) {
+ net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket velocityPacket = new net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket(this);
+ net.minecraft.network.protocol.game.ClientboundTeleportEntityPacket positionPacket = new net.minecraft.network.protocol.game.ClientboundTeleportEntityPacket(this);
+
+ ete.seenBy.stream()
+ .filter(viewer -> (viewer.getPlayer().getX() - this.getX()) * (viewer.getPlayer().getY() - this.getY()) * (viewer.getPlayer().getZ() - this.getZ()) < 16 * 16)
+ .forEach(viewer -> {
+ viewer.send(velocityPacket);
+ viewer.send(positionPacket);
+ });
+ }
+ }
+ // Paper end
}
private void explode() {
@@ -152,4 +173,11 @@ public class PrimedTnt extends Entity {
public Packet<?> getAddEntityPacket() {
return new ClientboundAddEntityPacket(this);
}
+
+ // Paper start - Optional prevent TNT from moving in water
+ @Override
+ public boolean isPushedByFluid() {
+ return !level.paperConfig.preventTntFromMovingInWater && super.isPushedByFluid();
+ }
+ // Paper end
}