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PaperMC believes that 1.16.2 is now ready for general release as we fixed the main issue plagueing the 1.16.x release, the MapLike data conversion issues. Until now, it was not safe for a server to convert a world to 1.16.2 without data conversion issues around villages and potentially other things. If you did, those MapLike errors meant something went wrong. This is now resolved. Big thanks to all those that helped, notably @BillyGalbreath and @Proximyst who did large parts of the update process with me. Please as always, backup your worlds and test before updating to 1.16.2! If you update to 1.16.2, there is no going back to an older build than this. --------------------------------- Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com> Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com> Co-authored-by: krolik-exe <69214078+krolik-exe@users.noreply.github.com> Co-authored-by: BillyGalbreath <BillyGalbreath@users.noreply.github.com> Co-authored-by: stonar96 <minecraft.stonar96@gmail.com> Co-authored-by: Shane Freeder <theboyetronic@gmail.com> Co-authored-by: Jason <jasonpenilla2@me.com> Co-authored-by: kashike <kashike@vq.lc> Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com> Co-authored-by: KennyTV <kennytv@t-online.de> Co-authored-by: commandblockguy <commandblockguy1@gmail.com> Co-authored-by: DigitalRegent <misterwener@gmail.com> Co-authored-by: ishland <ishlandmc@yeah.net>
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1.1 KiB
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20 Zeilen
1.1 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BrodyBeckwith <brody@beckwith.dev>
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Date: Tue, 14 Jan 2020 17:49:03 -0500
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Subject: [PATCH] Optimize call to getFluid for explosions
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diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java
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index 7b6c3a667ea67b25f9f12d4049dfc51b1c9fb69d..005ab6dd65b9c50cb07048a69613e425a369b69f 100644
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--- a/src/main/java/net/minecraft/server/Explosion.java
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+++ b/src/main/java/net/minecraft/server/Explosion.java
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@@ -125,7 +125,7 @@ public class Explosion {
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for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
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BlockPosition blockposition = new BlockPosition(d4, d5, d6);
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IBlockData iblockdata = this.world.getType(blockposition);
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- Fluid fluid = this.world.getFluid(blockposition);
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+ Fluid fluid = iblockdata.getFluid(); // Paper
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Optional<Float> optional = this.l.a(this, this.world, blockposition, iblockdata, fluid);
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if (optional.isPresent()) {
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