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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 19:40:07 +01:00
ef0e5a642d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
33 Zeilen
1.9 KiB
Diff
33 Zeilen
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Nov 2016 20:28:12 -0400
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Subject: [PATCH] Don't load Chunks from Hoppers and other things
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Hoppers call this to I guess "get the primary side" of a double sided chest.
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If the double sided chest crosses chunk lines, it causes the chunk to load.
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This will end up causing sync chunk loads, which will unload with Chunk GC,
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only to be reloaded again the next tick.
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This of course is undesirable, so just return the loaded side as "primary"
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and treat it as a single chest if the other sides are unloaded
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diff --git a/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java b/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java
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index ff2a7b08fe70adaecdaa508baadcfe40416519e0..6c334703c816d2a04f97006c5796c658f34a12a4 100644
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--- a/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java
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+++ b/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java
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@@ -25,7 +25,12 @@ public class DoubleBlockCombiner {
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return new DoubleBlockCombiner.NeighborCombineResult.Single<>(blockEntity);
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} else {
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BlockPos blockPos = pos.relative(function.apply(state));
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- BlockState blockState = world.getBlockState(blockPos);
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+ // Paper start
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+ BlockState blockState = world.getBlockStateIfLoaded(blockPos);
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+ if (blockState == null) {
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+ return new DoubleBlockCombiner.NeighborCombineResult.Single<>(blockEntity);
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+ }
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+ // Paper end
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if (blockState.is(state.getBlock())) {
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DoubleBlockCombiner.BlockType blockType2 = typeMapper.apply(blockState);
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if (blockType2 != DoubleBlockCombiner.BlockType.SINGLE && blockType != blockType2 && blockState.getValue(directionProperty) == state.getValue(directionProperty)) {
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