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Paper/Spigot-Server-Patches/0436-Async-command-map-building.patch
Aikar 976c6d425b
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2021-05-02 15:37:24 -04:00

49 Zeilen
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Callahan <mr.callahhh@gmail.com>
Date: Wed, 8 Apr 2020 02:42:14 -0500
Subject: [PATCH] Async command map building
diff --git a/src/main/java/net/minecraft/commands/CommandDispatcher.java b/src/main/java/net/minecraft/commands/CommandDispatcher.java
index ddbd4c43bbe6d6a5b90f4958c4be80520a40beab..c97424b401147be53ffa7e2a2a3271d696752efe 100644
--- a/src/main/java/net/minecraft/commands/CommandDispatcher.java
+++ b/src/main/java/net/minecraft/commands/CommandDispatcher.java
@@ -29,6 +29,7 @@ import net.minecraft.network.chat.ChatHoverable;
import net.minecraft.network.chat.ChatMessage;
import net.minecraft.network.chat.IChatMutableComponent;
import net.minecraft.network.protocol.game.PacketPlayOutCommands;
+import net.minecraft.server.MinecraftServer;
import net.minecraft.server.commands.CommandAdvancement;
import net.minecraft.server.commands.CommandAttribute;
import net.minecraft.server.commands.CommandBan;
@@ -327,6 +328,14 @@ public class CommandDispatcher {
if ( org.spigotmc.SpigotConfig.tabComplete < 0 ) return; // Spigot
// CraftBukkit start
// Register Vanilla commands into builtRoot as before
+ // Paper start - Async command map building
+ java.util.concurrent.ForkJoinPool.commonPool().execute(() -> {
+ sendAsync(entityplayer);
+ });
+ }
+
+ private void sendAsync(EntityPlayer entityplayer) {
+ // Paper end - Async command map building
Map<CommandNode<CommandListenerWrapper>, CommandNode<ICompletionProvider>> map = Maps.newIdentityHashMap(); // Use identity to prevent aliasing issues
RootCommandNode vanillaRoot = new RootCommandNode();
@@ -344,7 +353,14 @@ public class CommandDispatcher {
for (CommandNode node : rootcommandnode.getChildren()) {
bukkit.add(node.getName());
}
+ // Paper start - Async command map building
+ MinecraftServer.getServer().execute(() -> {
+ runSync(entityplayer, bukkit, rootcommandnode);
+ });
+ }
+ private void runSync(EntityPlayer entityplayer, Collection<String> bukkit, RootCommandNode<ICompletionProvider> rootcommandnode) {
+ // Paper end - Async command map building
PlayerCommandSendEvent event = new PlayerCommandSendEvent(entityplayer.getBukkitEntity(), new LinkedHashSet<>(bukkit));
event.getPlayer().getServer().getPluginManager().callEvent(event);