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Don't want to risk mutating players properties in server list (unlikely, but lets be proper) and Skull also has a setter API, so that should be used too.
43 Zeilen
1.5 KiB
Diff
43 Zeilen
1.5 KiB
Diff
From 879fa631394505d943114e55e0b1f02d124b518a Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 18 Mar 2018 12:28:55 -0400
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Subject: [PATCH] Player.setPlayerProfile API
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This can be useful for changing name or skins after a player has logged in.
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index a882323d..87a9b750 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -3,6 +3,7 @@ package org.bukkit.entity;
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import java.net.InetSocketAddress;
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import com.destroystokyo.paper.Title;
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+import com.destroystokyo.paper.profile.PlayerProfile;
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import org.bukkit.Achievement;
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import org.bukkit.ChatColor;
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import org.bukkit.Effect;
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@@ -1713,6 +1714,19 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
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* was {@link org.bukkit.event.player.PlayerResourcePackStatusEvent.Status#SUCCESSFULLY_LOADED}
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*/
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boolean hasResourcePack();
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+
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+ /**
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+ * Gets a copy of this players profile
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+ * @return The players profile object
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+ */
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+ PlayerProfile getPlayerProfile();
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+
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+ /**
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+ * Changes the PlayerProfile for this player. This will cause this player
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+ * to be reregistered to all clients that can currently see this player
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+ * @param profile The new profile to use
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+ */
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+ void setPlayerProfile(PlayerProfile profile);
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// Paper end
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// Spigot start
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--
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2.16.2
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