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At the time this was re-added, there was concern around how the JIT would handle the system property that enabled it. This shouldn't be a problem, and as such we no longer need to block access to it. The Vanilla Method Profiler will not provide much to most users however there is no harm in providing it as an option. For most users, the recommended and supported method for determining performance issues with Paper will continue to be Timings.
29 Zeilen
1.9 KiB
Diff
29 Zeilen
1.9 KiB
Diff
From 556a730d0e2356f74df220a1f01d13f680085781 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 11 Feb 2018 10:43:46 +0000
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Subject: [PATCH] Extend Player Interact cancellation to GUIs
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GUIs are opened on the client, meaning that the server cannot block them from opening,
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However, it is possible to close these GUIs from the server.
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diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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index 5ec7f581..b1cdb215 100644
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--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
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+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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@@ -468,6 +468,12 @@ public class PlayerInteractManager {
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((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutBlockChange(world, bottom ? blockposition.up() : blockposition.down()));
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} else if (blockdata.getBlock() instanceof BlockCake) {
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((EntityPlayer) entityhuman).getBukkitEntity().sendHealthUpdate(); // SPIGOT-1341 - reset health for cake
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+ // Paper start - extend Player Interact cancellation to GUIs
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+ } else if (blockdata.getBlock() instanceof BlockStructure) {
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+ ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutCloseWindow());
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+ } else if (blockdata.getBlock() instanceof BlockCommand) {
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+ ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutCloseWindow());
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+ // Paper end - extend Player Interact cancellation to GUIs
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}
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((EntityPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-2867
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enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? EnumInteractionResult.SUCCESS : EnumInteractionResult.PASS;
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--
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2.14.3
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