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Paper/Spigot-Server-Patches/0398-Only-count-Natural-Spawned-mobs-towards-natural-spaw.patch
Zach Brown 0d3b35c339
Rename baby zombie movement config option
This option does not set the absolute speed of the entity as the name
implies. It sets a modifier. The default (vanilla) value of `0.5` sets
the baby zombie to move at 50% faster than the base speed.

A negative value like `-0.4` would set them to move at 40% slower.

There should be no functional changes as a result of this change, it's
just clarifying the config name.
2019-10-26 17:55:58 -05:00

61 Zeilen
2.7 KiB
Diff

From 7dff966d78ac7e89c7b4ecfe65bdfc6fca5e4584 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 24 Mar 2019 01:01:32 -0400
Subject: [PATCH] Only count Natural Spawned mobs towards natural spawn mob
limit
This resolves the super common complaint about mobs not spawning.
This was ultimately a flaw in the vanilla count algorithim that allows
spawners and other misc mobs to count against the mob limit, which are
not bounded, and can prevent the entire world from spawning new.
I believe Bukkits changes around persistence may of actually made it
worse than vanilla.
This should fully solve all of the issues around it so that only natural
influences natural spawns.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index e9d1b47ad..59671c5c3 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -514,6 +514,16 @@ public class PaperWorldConfig {
maxAutoSaveChunksPerTick = getInt("max-auto-save-chunks-per-tick", 24);
}
+ public boolean countAllMobsForSpawning = false;
+ private void countAllMobsForSpawning() {
+ countAllMobsForSpawning = getBoolean("count-all-mobs-for-spawning", false);
+ if (countAllMobsForSpawning) {
+ log("Counting all mobs for spawning. Mob farms may reduce natural spawns elsewhere in world.");
+ } else {
+ log("Using improved mob spawn limits (Only Natural Spawns impact spawn limits for more natural spawns)");
+ }
+ }
+
public boolean antiXray;
public boolean asynchronous;
public EngineMode engineMode;
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 7c5349b17..0761f705b 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -934,6 +934,13 @@ public class WorldServer extends World {
EnumCreatureType enumcreaturetype = entity.getEntityType().e();
if (enumcreaturetype != EnumCreatureType.MISC && this.getChunkProvider().b(entity)) {
+ // Paper start - Only count natural spawns
+ if (!this.paperConfig.countAllMobsForSpawning &&
+ !(entity.spawnReason == CreatureSpawnEvent.SpawnReason.NATURAL ||
+ entity.spawnReason == CreatureSpawnEvent.SpawnReason.CHUNK_GEN)) {
+ continue;
+ }
+ // Paper end
object2intmap.mergeInt(enumcreaturetype, 1, Integer::sum);
}
}
--
2.23.0