Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 20:40:07 +01:00
76e1e4d79f
Removed my ChunkLoadEvent patch as upstream fixed it
66 Zeilen
2.7 KiB
Diff
66 Zeilen
2.7 KiB
Diff
From e9debd0d37b58e79725dbb5f4bc8029f23ee63f5 Mon Sep 17 00:00:00 2001
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From: Alfie Cleveland <alfeh@me.com>
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Date: Fri, 25 Nov 2016 13:22:40 +0000
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Subject: [PATCH] Optimise removeQueue
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 9bb70c151d..9505511b14 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -5,8 +5,10 @@ import com.mojang.authlib.GameProfile;
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import io.netty.buffer.Unpooled;
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import io.netty.util.concurrent.Future;
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import io.netty.util.concurrent.GenericFutureListener;
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+import java.util.ArrayDeque; // Paper
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import java.util.ArrayList;
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import java.util.Collection;
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+import java.util.Deque; // Paper
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import java.util.Iterator;
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import java.util.List;
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import java.util.Random;
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@@ -44,7 +46,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public final PlayerInteractManager playerInteractManager;
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public double d;
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public double e;
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- public final List<Integer> removeQueue = Lists.newLinkedList();
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+ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
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private final AdvancementDataPlayer cg;
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private final ServerStatisticManager ch;
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private float ci = Float.MIN_VALUE;
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@@ -364,10 +366,17 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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Iterator iterator = this.removeQueue.iterator();
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int j = 0;
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- while (iterator.hasNext() && j < i) {
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+ // Paper start
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+ /* while (iterator.hasNext() && j < i) {
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aint[j++] = ((Integer) iterator.next()).intValue();
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iterator.remove();
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+ } */
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+
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+ Integer integer;
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+ while (j < i && (integer = this.removeQueue.poll()) != null) {
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+ aint[j++] = integer.intValue();
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}
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+ // Paper end
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this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
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}
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@@ -1132,7 +1141,11 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.lastHealthSent = -1.0F;
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this.cp = -1;
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// this.cz.a((RecipeBook) entityplayer.cz); // CraftBukkit
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- this.removeQueue.addAll(entityplayer.removeQueue);
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+ // Paper start - Optimize remove queue
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+ //this.removeQueue.addAll(entityplayer.removeQueue);
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+ if (this.removeQueue != entityplayer.removeQueue) {
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+ this.removeQueue.addAll(entityplayer.removeQueue);
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+ }
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this.cy = entityplayer.cy;
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this.cD = entityplayer.cD;
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this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft());
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--
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2.18.0
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