3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 11:00:06 +01:00
Paper/patches/api/0313-Add-PlayerSignCommandPreprocessEvent.patch
Nassim Jahnke 928bcc8d3a
Updated Upstream (Bukkit/CraftBukkit) (#8430)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
09943450 Update SnakeYAML version
5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc
6f82b381 PR-788: Add getHand() to all relevant events

CraftBukkit Changes:
aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe
5329dd6fd PR-1107: Add getHand() to all relevant events
93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
2022-10-02 09:56:36 +02:00

47 Zeilen
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Fri, 9 Jul 2021 17:44:33 -0700
Subject: [PATCH] Add PlayerSignCommandPreprocessEvent
diff --git a/src/main/java/io/papermc/paper/event/player/PlayerSignCommandPreprocessEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerSignCommandPreprocessEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..a51a2288bf812e7d8845a6ec70274d625ff793b6
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/player/PlayerSignCommandPreprocessEvent.java
@@ -0,0 +1,34 @@
+package io.papermc.paper.event.player;
+
+import org.bukkit.block.Sign;
+import org.bukkit.entity.Player;
+import org.bukkit.event.player.PlayerCommandPreprocessEvent;
+import org.jetbrains.annotations.NotNull;
+
+import java.util.Set;
+
+/**
+ * Called when a {@link Player} clicks a sign that causes a command to run.
+ * <p>
+ * This command is run with elevated permissions which allows players to access commands on signs they wouldn't
+ * normally be able to run.
+ */
+public class PlayerSignCommandPreprocessEvent extends PlayerCommandPreprocessEvent {
+
+ private final Sign sign;
+
+ public PlayerSignCommandPreprocessEvent(@NotNull Player player, @NotNull String message, @NotNull Set<Player> recipients, @NotNull Sign sign) {
+ super(player, message, recipients);
+ this.sign = sign;
+ }
+
+ /**
+ * Gets the sign that the command originated from.
+ *
+ * @return the sign
+ */
+ @NotNull
+ public Sign getSign() {
+ return sign;
+ }
+}