Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-18 04:20:08 +01:00
209 Zeilen
12 KiB
Diff
209 Zeilen
12 KiB
Diff
--- a/net/minecraft/server/Container.java
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+++ b/net/minecraft/server/Container.java
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@@ -7,6 +7,17 @@
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import java.util.List;
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import java.util.Set;
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+// CraftBukkit start
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+import java.util.HashMap;
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+import java.util.Map;
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+import org.bukkit.craftbukkit.inventory.CraftInventory;
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+import org.bukkit.craftbukkit.inventory.CraftItemStack;
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+import org.bukkit.event.Event.Result;
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+import org.bukkit.event.inventory.InventoryDragEvent;
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+import org.bukkit.event.inventory.InventoryType;
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+import org.bukkit.inventory.InventoryView;
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+// CraftBukkit end
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+
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public abstract class Container {
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public List<ItemStack> b = Lists.newArrayList();
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@@ -18,12 +29,24 @@
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protected List<ICrafting> listeners = Lists.newArrayList();
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private Set<EntityHuman> i = Sets.newHashSet();
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+ // CraftBukkit start
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+ public boolean checkReachable = true;
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+ public abstract InventoryView getBukkitView();
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+ public void transferTo(Container other, org.bukkit.craftbukkit.entity.CraftHumanEntity player) {
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+ InventoryView source = this.getBukkitView(), destination = other.getBukkitView();
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+ ((CraftInventory) source.getTopInventory()).getInventory().onClose(player);
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+ ((CraftInventory) source.getBottomInventory()).getInventory().onClose(player);
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+ ((CraftInventory) destination.getTopInventory()).getInventory().onOpen(player);
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+ ((CraftInventory) destination.getBottomInventory()).getInventory().onOpen(player);
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+ }
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+ // CraftBukkit end
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+
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public Container() {}
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protected Slot a(Slot slot) {
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slot.rawSlotIndex = this.c.size();
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this.c.add(slot);
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- this.b.add((Object) null);
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+ this.b.add(null); // CraftBukkit - fix decompile error
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return slot;
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}
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@@ -124,6 +147,7 @@
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k = playerinventory.getCarried().count;
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Iterator iterator = this.h.iterator();
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+ Map<Integer, ItemStack> draggedSlots = new HashMap<Integer, ItemStack>(); // CraftBukkit - Store slots from drag in map (raw slot id -> new stack)
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while (iterator.hasNext()) {
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Slot slot1 = (Slot) iterator.next();
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@@ -141,16 +165,48 @@
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}
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k -= itemstack2.count - i1;
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- slot1.set(itemstack2);
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+ // slot1.set(itemstack2);
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+ draggedSlots.put(slot1.rawSlotIndex, itemstack2); // CraftBukkit - Put in map instead of setting
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}
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}
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- itemstack1.count = k;
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- if (itemstack1.count <= 0) {
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- itemstack1 = null;
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+ // CraftBukkit start - InventoryDragEvent
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+ InventoryView view = getBukkitView();
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+ org.bukkit.inventory.ItemStack newcursor = CraftItemStack.asCraftMirror(itemstack1);
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+ newcursor.setAmount(k);
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+ Map<Integer, org.bukkit.inventory.ItemStack> eventmap = new HashMap<Integer, org.bukkit.inventory.ItemStack>();
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+ for (Map.Entry<Integer, ItemStack> ditem : draggedSlots.entrySet()) {
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+ eventmap.put(ditem.getKey(), CraftItemStack.asBukkitCopy(ditem.getValue()));
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+ }
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+
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+ // It's essential that we set the cursor to the new value here to prevent item duplication if a plugin closes the inventory.
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+ ItemStack oldCursor = playerinventory.getCarried();
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+ playerinventory.setCarried(CraftItemStack.asNMSCopy(newcursor));
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+
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+ InventoryDragEvent event = new InventoryDragEvent(view, (newcursor.getType() != org.bukkit.Material.AIR ? newcursor : null), CraftItemStack.asBukkitCopy(oldCursor), this.dragType == 1, eventmap);
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+ entityhuman.world.getServer().getPluginManager().callEvent(event);
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+
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+ // Whether or not a change was made to the inventory that requires an update.
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+ boolean needsUpdate = event.getResult() != Result.DEFAULT;
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+
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+ if (event.getResult() != Result.DENY) {
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+ for (Map.Entry<Integer, ItemStack> dslot : draggedSlots.entrySet()) {
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+ view.setItem(dslot.getKey(), CraftItemStack.asBukkitCopy(dslot.getValue()));
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+ }
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+ // The only time the carried item will be set to null is if the inventory is closed by the server.
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+ // If the inventory is closed by the server, then the cursor items are dropped. This is why we change the cursor early.
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+ if (playerinventory.getCarried() != null) {
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+ playerinventory.setCarried(CraftItemStack.asNMSCopy(event.getCursor()));
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+ needsUpdate = true;
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+ }
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+ } else {
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+ playerinventory.setCarried(oldCursor);
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}
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- playerinventory.setCarried(itemstack1);
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+ if (needsUpdate && entityhuman instanceof EntityPlayer) {
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+ ((EntityPlayer) entityhuman).updateInventory(this);
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+ }
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+ // CraftBukkit end
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}
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this.d();
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@@ -173,8 +229,14 @@
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}
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if (j == 1) {
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- entityhuman.drop(playerinventory.getCarried().cloneAndSubtract(1), true);
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- if (playerinventory.getCarried().count == 0) {
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+ // CraftBukkit start - Store a reference, don't drop unless > 0
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+ ItemStack carried = playerinventory.getCarried();
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+ if (carried.count > 0) {
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+ entityhuman.drop(carried.cloneAndSubtract(1), true);
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+ }
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+
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+ if (carried.count == 0) {
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+ // CraftBukkit end
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playerinventory.setCarried((ItemStack) null);
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}
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}
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@@ -225,7 +287,11 @@
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slot2.set(itemstack3.cloneAndSubtract(j1));
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if (itemstack3.count == 0) {
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playerinventory.setCarried((ItemStack) null);
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+ // CraftBukkit start - Update client cursor if we didn't empty it
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+ } else if (entityhuman instanceof EntityPlayer) {
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+ ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutSetSlot(-1, -1, entityhuman.inventory.getCarried()));
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}
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+ // CraftBukkit end
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}
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} else if (slot2.isAllowed(entityhuman)) {
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if (itemstack3 == null) {
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@@ -255,7 +321,11 @@
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itemstack3.cloneAndSubtract(j1);
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if (itemstack3.count == 0) {
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playerinventory.setCarried((ItemStack) null);
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+ // CraftBukkit start - Update client cursor if we didn't empty it
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+ } else if (entityhuman instanceof EntityPlayer) {
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+ ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutSetSlot(-1, -1, entityhuman.inventory.getCarried()));
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}
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+ // CraftBukkit end
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itemstack1.count += j1;
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} else if (itemstack3.count <= slot2.getMaxStackSize(itemstack3)) {
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@@ -264,7 +334,10 @@
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}
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} else if (itemstack1.getItem() == itemstack3.getItem() && itemstack3.getMaxStackSize() > 1 && (!itemstack1.usesData() || itemstack1.getData() == itemstack3.getData()) && ItemStack.equals(itemstack1, itemstack3)) {
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j1 = itemstack1.count;
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- if (j1 > 0 && j1 + itemstack3.count <= itemstack3.getMaxStackSize()) {
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+ // CraftBukkit start - itemstack3.getMaxStackSize() -> maxStack
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+ int maxStack = Math.min(itemstack3.getMaxStackSize(), slot2.getMaxStackSize());
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+ if (j1 > 0 && j1 + itemstack3.count <= maxStack) {
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+ // CraftBukkit end
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itemstack3.count += j1;
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itemstack1 = slot2.a(j1);
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if (itemstack1.count == 0) {
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@@ -272,11 +345,24 @@
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}
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slot2.a(entityhuman, playerinventory.getCarried());
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+ // CraftBukkit start - Update client cursor if we didn't empty it
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+ } else if (entityhuman instanceof EntityPlayer) {
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+ ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutSetSlot(-1, -1, entityhuman.inventory.getCarried()));
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}
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+ // CraftBukkit end
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}
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}
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slot2.f();
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+ // CraftBukkit start - Make sure the client has the right slot contents
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+ if (entityhuman instanceof EntityPlayer && slot2.getMaxStackSize() != 64) {
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+ ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutSetSlot(this.windowId, slot2.rawSlotIndex, slot2.getItem()));
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+ // Updating a crafting inventory makes the client reset the result slot, have to send it again
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+ if (this.getBukkitView().getType() == InventoryType.WORKBENCH || this.getBukkitView().getType() == InventoryType.CRAFTING) {
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+ ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutSetSlot(this.windowId, 0, this.getSlot(0).getItem()));
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+ }
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+ }
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+ // CraftBukkit end
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}
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}
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} else if (inventoryclicktype == InventoryClickType.SWAP && j >= 0 && j < 9) {
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@@ -430,14 +516,17 @@
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if (itemstack1 != null && a(itemstack, itemstack1)) {
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int l = itemstack1.count + itemstack.count;
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- if (l <= itemstack.getMaxStackSize()) {
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+ // CraftBukkit start - itemstack.getMaxStackSize() -> maxStack
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+ int maxStack = Math.min(itemstack.getMaxStackSize(), slot.getMaxStackSize());
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+ if (l <= maxStack) {
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itemstack.count = 0;
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itemstack1.count = l;
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slot.f();
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flag1 = true;
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- } else if (itemstack1.count < itemstack.getMaxStackSize()) {
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- itemstack.count -= itemstack.getMaxStackSize() - itemstack1.count;
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- itemstack1.count = itemstack.getMaxStackSize();
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+ } else if (itemstack1.count < maxStack) {
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+ itemstack.count -= maxStack - itemstack1.count;
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+ itemstack1.count = maxStack;
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+ // CraftBukkit end
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slot.f();
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flag1 = true;
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}
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