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ForgeFlower is better than Spigots FernFlower at decompiling the source. However, in order to maintain the CraftBukkit patches, we must keep using spigots for the primary. However, for any file that we import on top of Spigots imported files there is nothing stopping us from using better decompiled files. So these changes will use ForgeFlower to maintain a better set of decomped files, so anything we add on top of Paper can start off in a better spot.
25 Zeilen
1.3 KiB
Diff
25 Zeilen
1.3 KiB
Diff
From 88efcbefbf681a65f0c9a7e87669f91cdc4f85fe Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Mar 2018 20:52:07 -0400
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Subject: [PATCH] Fix Dragon Server Crashes
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If the dragon tries to find "ground" and hits a hole, or off edge,
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it will infinitely keep looking for non air and eventually crash.
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diff --git a/src/main/java/net/minecraft/server/DragonControllerLandedFlame.java b/src/main/java/net/minecraft/server/DragonControllerLandedFlame.java
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index da89a69ed6..45f96078c5 100644
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--- a/src/main/java/net/minecraft/server/DragonControllerLandedFlame.java
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+++ b/src/main/java/net/minecraft/server/DragonControllerLandedFlame.java
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@@ -49,7 +49,7 @@ public class DragonControllerLandedFlame extends AbstractDragonControllerLanded
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double d2 = this.a.bD.locY + (double)(this.a.bD.length / 2.0F);
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BlockPosition.MutableBlockPosition blockposition$mutableblockposition = new BlockPosition.MutableBlockPosition(MathHelper.floor(d0), MathHelper.floor(d2), MathHelper.floor(d1));
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- while(this.a.world.isEmpty(blockposition$mutableblockposition)) {
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+ while(this.a.world.isEmpty(blockposition$mutableblockposition) && d2 > 0) { // Paper
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--d2;
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blockposition$mutableblockposition.c(MathHelper.floor(d0), MathHelper.floor(d2), MathHelper.floor(d1));
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}
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--
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2.18.0
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