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Paper/Spigot-Server-Patches/0192-Fix-Anvil-Level-sync-to-client.patch
2018-09-01 11:23:11 +01:00

47 Zeilen
2.1 KiB
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From 2fab2f4cddf28bbb8cf9a29cdd7f24a67df6bab4 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 11 Jul 2017 23:17:57 -0400
Subject: [PATCH] Fix Anvil Level sync to client
https://hub.spigotmc.org/stash/projects/SPIGOT/repos/craftbukkit/commits/763827668e6e5cddc111f3c93a0d718fec21ff51
Was done incorrectly and is now causing level desyncs to client.
Always send current level to the client, and instead make setWindowProperty set the level.
diff --git a/src/main/java/net/minecraft/server/ContainerAnvil.java b/src/main/java/net/minecraft/server/ContainerAnvil.java
index a8a875fe11..f2e15fa545 100644
--- a/src/main/java/net/minecraft/server/ContainerAnvil.java
+++ b/src/main/java/net/minecraft/server/ContainerAnvil.java
@@ -377,9 +377,9 @@ public class ContainerAnvil extends Container {
for (int i = 0; i < this.listeners.size(); ++i) {
ICrafting icrafting = (ICrafting) this.listeners.get(i);
- if (this.lastLevelCost != this.levelCost) {
+ //if (this.lastLevelCost != this.levelCost) { // Paper - this was the wrong solution to this, fixing it correctly in CraftPlayer
icrafting.setContainerData(this, 0, this.levelCost);
- }
+ //} // Paper
}
this.lastLevelCost = this.levelCost;
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 478f027848..99ae00785e 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -1431,6 +1431,11 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
if (container.getBukkitView().getType() != prop.getType()) {
return false;
}
+ // Paper start
+ if (prop == Property.REPAIR_COST && container instanceof net.minecraft.server.ContainerAnvil) {
+ ((net.minecraft.server.ContainerAnvil) container).levelCost = value;
+ }
+ // Paper end
getHandle().setContainerData(container, prop.getId(), value);
return true;
}
--
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