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Paper/Spigot-API-Patches/0079-Ability-to-apply-mending-to-XP-API.patch
Aikar 980d53d156
Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.
2018-06-20 23:19:46 -04:00

54 Zeilen
1.8 KiB
Diff

From 6634c8cb6d911a9a2f4a4c9a75086cce90195078 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 20 Dec 2017 17:38:07 -0500
Subject: [PATCH] Ability to apply mending to XP API
This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.
Both an API To standalone mend, and apply mending logic to .giveExp has been added.
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 23cc8b5e..a882323d 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -918,12 +918,33 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
*/
public void resetPlayerWeather();
+ // Paper start
+ /**
+ * Gives the player the amount of experience specified.
+ *
+ * @param amount Exp amount to give
+ */
+ public default void giveExp(int amount) {
+ giveExp(amount, false);
+ }
/**
* Gives the player the amount of experience specified.
*
* @param amount Exp amount to give
+ * @param applyMending Mend players items with mending, with same behavior as picking up orbs. calls {@link #applyMending(int)}
*/
- public void giveExp(int amount);
+ public void giveExp(int amount, boolean applyMending);
+
+ /**
+ * Applies the mending effect to any items just as picking up an orb would.
+ *
+ * Can also be called with {@link #giveExp(int, boolean)} by passing true to applyMending
+ *
+ * @param amount
+ * @return
+ */
+ public int applyMending(int amount);
+ // Paper end
/**
* Gives the player the amount of experience levels specified. Levels can
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