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Paper/patches/server/1001-Only-call-EntityDamageEvents-before-actuallyHurt.patch
2024-10-25 14:25:28 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Bjarne Koll <lynxplay101@gmail.com>
Date: Mon, 8 Jul 2024 22:01:08 +0200
Subject: [PATCH] Only call EntityDamageEvents before actuallyHurt
The recent upstream update moved around the event logic for
EntiyDamageEvent and its derivatives.
However, the event was called on every call to #hurt as it was moved out
of actuallyHurt.
This patch moves the invocation directly before the #actuallyHurt calls,
respective invulnerable timings.
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index ed84f06d64afb117e08e8c8b54e992c0159a4a77..ab9eec00c8c7d4b9501c6c860065909263da0b10 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -1491,12 +1491,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
}
// CraftBukkit start
- EntityDamageEvent event = this.handleEntityDamage(source, amount);
- amount = 0;
- amount += (float) event.getDamage(DamageModifier.BASE);
- amount += (float) event.getDamage(DamageModifier.BLOCKING);
- amount += (float) event.getDamage(DamageModifier.FREEZING);
- amount += (float) event.getDamage(DamageModifier.HARD_HAT);
+ EntityDamageEvent event; // Paper - move this into the actual invuln check....
// CraftBukkit end
this.walkAnimation.setSpeed(1.5F);
@@ -1511,6 +1506,11 @@ public abstract class LivingEntity extends Entity implements Attackable {
return false;
}
+ // Paper start - only call damage event when actuallyHurt will be called - move call logic down
+ event = this.handleEntityDamage(source, amount);
+ amount = computeAmountFromEntityDamageEvent(event);
+ // Paper end - only call damage event when actuallyHurt will be called - move call logic down
+
// CraftBukkit start
if (!this.actuallyHurt(world, source, (float) event.getFinalDamage() - this.lastHurt, event)) {
return false;
@@ -1520,6 +1520,10 @@ public abstract class LivingEntity extends Entity implements Attackable {
this.lastHurt = amount;
flag1 = false;
} else {
+ // Paper start - only call damage event when actuallyHurt will be called - move call logic down
+ event = this.handleEntityDamage(source, amount);
+ amount = computeAmountFromEntityDamageEvent(event);
+ // Paper end - only call damage event when actuallyHurt will be called - move call logic down
// CraftBukkit start
if (!this.actuallyHurt(world, source, (float) event.getFinalDamage(), event)) {
return false;
@@ -1655,6 +1659,18 @@ public abstract class LivingEntity extends Entity implements Attackable {
}
}
+ // Paper start - only call damage event when actuallyHurt will be called - move out amount computation logic
+ private float computeAmountFromEntityDamageEvent(final EntityDamageEvent event) {
+ // Taken from hurt()'s craftbukkit diff.
+ float amount = 0;
+ amount += (float) event.getDamage(DamageModifier.BASE);
+ amount += (float) event.getDamage(DamageModifier.BLOCKING);
+ amount += (float) event.getDamage(DamageModifier.FREEZING);
+ amount += (float) event.getDamage(DamageModifier.HARD_HAT);
+ return amount;
+ }
+ // Paper end - only call damage event when actuallyHurt will be called - move out amount computation logic
+
protected void blockUsingShield(LivingEntity attacker) {
attacker.blockedByShield(this);
}