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ef0e5a642d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
21 Zeilen
1.5 KiB
Diff
21 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Mon, 21 Mar 2022 20:00:53 +0200
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Subject: [PATCH] Fix new block data for EntityChangeBlockEvent when sheep eats
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grass block
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diff --git a/src/main/java/net/minecraft/world/entity/ai/goal/EatBlockGoal.java b/src/main/java/net/minecraft/world/entity/ai/goal/EatBlockGoal.java
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index cc44e975aef8e9dabfbc740dd5a0db3a55c5831e..80aa539f7c6a6ee44338de084cdcdf5fb4ef996a 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/goal/EatBlockGoal.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/goal/EatBlockGoal.java
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@@ -79,7 +79,7 @@ public class EatBlockGoal extends Goal {
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if (this.level.getBlockState(blockposition1).is(Blocks.GRASS_BLOCK)) {
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// CraftBukkit
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- if (!CraftEventFactory.callEntityChangeBlockEvent(this.mob, blockposition1, Blocks.AIR.defaultBlockState(), !this.level.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING)).isCancelled()) {
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+ if (!CraftEventFactory.callEntityChangeBlockEvent(this.mob, blockposition1, Blocks.DIRT.defaultBlockState(), !this.level.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING)).isCancelled()) { // Paper - Fix wrong block state
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this.level.levelEvent(2001, blockposition1, Block.getId(Blocks.GRASS_BLOCK.defaultBlockState()));
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this.level.setBlock(blockposition1, Blocks.DIRT.defaultBlockState(), 2);
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}
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