3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 03:20:07 +01:00
Paper/patches/server/0424-Reduce-allocation-of-Vec3D-by-entity-tracker.patch
Nassim Jahnke ef0e5a642d
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
48c0c547 PR-786: Add methods to get sounds from entities

CraftBukkit Changes:
5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event
4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation
4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
e5d6a9bbf PR-1100: Add methods to get sounds from entities
b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta

Spigot Changes:
4c157bb4 Rebuild patches
2022-09-12 13:31:45 +02:00

59 Zeilen
3.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Mon, 27 Apr 2020 00:04:16 -0700
Subject: [PATCH] Reduce allocation of Vec3D by entity tracker
diff --git a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
index 3167f5c6be39757e3cc42cbb17ab0cf13a2fe470..3768a71491ef7836b9739bdaec7a077c523dbacd 100644
--- a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
+++ b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
@@ -5,7 +5,7 @@ import net.minecraft.world.phys.Vec3;
public class VecDeltaCodec {
private static final double TRUNCATION_STEPS = 4096.0D;
- private Vec3 base = Vec3.ZERO;
+ public Vec3 base = Vec3.ZERO; // Paper
private static long encode(double value) {
return Mth.lfloor(value * 4096.0D);
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index ea224e68b680c5e9ab38998f7709a4dbe3471b86..82eceddc15dcdf592dc5bbe6f1249f537be0a91e 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -2040,9 +2040,13 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
public void updatePlayer(ServerPlayer player) {
org.spigotmc.AsyncCatcher.catchOp("player tracker update"); // Spigot
if (player != this.entity) {
- Vec3 vec3d = player.position().subtract(this.entity.position());
+ // Paper start - remove allocation of Vec3D here
+ // Vec3 vec3d = player.position().subtract(this.entity.position());
+ double vec3d_dx = player.getX() - this.entity.getX();
+ double vec3d_dz = player.getZ() - this.entity.getZ();
+ // Paper end - remove allocation of Vec3D here
double d0 = (double) Math.min(this.getEffectiveRange(), (ChunkMap.this.viewDistance - 1) * 16);
- double d1 = vec3d.x * vec3d.x + vec3d.z * vec3d.z;
+ double d1 = vec3d_dx * vec3d_dx + vec3d_dz * vec3d_dz; // Paper
double d2 = d0 * d0;
boolean flag = d1 <= d2 && this.entity.broadcastToPlayer(player);
diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
index 7881176a900daa3306c691454f688c1f79b73475..ddc5b4849939a96b76611cfa1cd34c06c7acc0f8 100644
--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
@@ -147,7 +147,13 @@ public class ServerEntity {
i = Mth.floor(this.entity.getYRot() * 256.0F / 360.0F);
j = Mth.floor(this.entity.getXRot() * 256.0F / 360.0F);
Vec3 vec3d = this.entity.trackingPosition();
- boolean flag1 = this.positionCodec.delta(vec3d).lengthSqr() >= 7.62939453125E-6D;
+ // Paper start - reduce allocation of Vec3D here
+ Vec3 base = this.positionCodec.base;
+ double vec3d_dx = vec3d.x - base.x;
+ double vec3d_dy = vec3d.y - base.y;
+ double vec3d_dz = vec3d.z - base.z;
+ boolean flag1 = (vec3d_dx * vec3d_dx + vec3d_dy * vec3d_dy + vec3d_dz * vec3d_dz) >= 7.62939453125E-6D;
+ // Paper end - reduce allocation of Vec3D here
Packet<?> packet1 = null;
boolean flag2 = flag1 || this.tickCount % 60 == 0;
boolean flag3 = Math.abs(i - this.yRotp) >= 1 || Math.abs(j - this.xRotp) >= 1;