Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-24 15:20:11 +01:00
128 Zeilen
5.7 KiB
Diff
128 Zeilen
5.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Thu, 26 Jul 2018 00:11:12 -0400
|
|
Subject: [PATCH] Prevent Saving Bad entities to chunks
|
|
|
|
See https://github.com/PaperMC/Paper/issues/1223
|
|
|
|
Minecraft is saving invalid entities to the chunk files.
|
|
|
|
Avoid saving bad data, and also make improvements to handle
|
|
loading these chunks. Any invalid entity will be instant killed,
|
|
so lets avoid adding it to the world...
|
|
|
|
This lets us be safer about the dupe UUID resolver too, as now
|
|
we can ignore instant killed entities and avoid risk of duplicating
|
|
an invalid entity.
|
|
|
|
This should reduce log occurrences of dupe uuid messages.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/WorldServer.java b/src/main/java/net/minecraft/server/level/WorldServer.java
|
|
index 04b708e776f277985340f329dc8cb3c16a6100a7..c59bcb6e19b712e007c7bf66bf70a4ffa3c6c2cd 100644
|
|
--- a/src/main/java/net/minecraft/server/level/WorldServer.java
|
|
+++ b/src/main/java/net/minecraft/server/level/WorldServer.java
|
|
@@ -1155,6 +1155,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
|
|
List[] aentityslice = chunk.getEntitySlices(); // Spigot
|
|
int i = aentityslice.length;
|
|
|
|
+ java.util.List<Entity> toMoveChunks = new java.util.ArrayList<>(); // Paper
|
|
for (int j = 0; j < i; ++j) {
|
|
List<Entity> entityslice = aentityslice[j]; // Spigot
|
|
Iterator iterator = entityslice.iterator();
|
|
@@ -1167,11 +1168,25 @@ public class WorldServer extends World implements GeneratorAccessSeed {
|
|
throw (IllegalStateException) SystemUtils.c((Throwable) (new IllegalStateException("Removing entity while ticking!")));
|
|
}
|
|
|
|
+ // Paper start - move out entities that shouldn't be in this chunk before it unloads
|
|
+ if (!entity.dead && (int) Math.floor(entity.locX()) >> 4 != chunk.getPos().x || (int) Math.floor(entity.locZ()) >> 4 != chunk.getPos().z) {
|
|
+ toMoveChunks.add(entity);
|
|
+ continue;
|
|
+ }
|
|
+ // Paper end
|
|
+
|
|
this.entitiesById.remove(entity.getId());
|
|
this.unregisterEntity(entity);
|
|
+
|
|
+ if (entity.dead) iterator.remove(); // Paper - don't save dead entities during unload
|
|
}
|
|
}
|
|
}
|
|
+ // Paper start - move out entities that shouldn't be in this chunk before it unloads
|
|
+ for (Entity entity : toMoveChunks) {
|
|
+ this.chunkCheck(entity);
|
|
+ }
|
|
+ // Paper end
|
|
|
|
}
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkRegionLoader.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkRegionLoader.java
|
|
index f301c7ba4b17b92c6cf2fcee6da1e67081dad4fa..69bc9dc18bab157851d8080a672504598e8572a8 100644
|
|
--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkRegionLoader.java
|
|
+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkRegionLoader.java
|
|
@@ -26,6 +26,7 @@ import net.minecraft.nbt.NBTTagList;
|
|
import net.minecraft.nbt.NBTTagLongArray;
|
|
import net.minecraft.nbt.NBTTagShort;
|
|
import net.minecraft.server.level.ChunkProviderServer;
|
|
+import net.minecraft.server.level.EntityPlayer;
|
|
import net.minecraft.server.level.LightEngineThreaded;
|
|
import net.minecraft.server.level.WorldServer;
|
|
import net.minecraft.world.entity.Entity;
|
|
@@ -349,6 +350,7 @@ public class ChunkRegionLoader {
|
|
nbttagcompound1.set("TileEntities", nbttaglist1);
|
|
NBTTagList nbttaglist2 = new NBTTagList();
|
|
|
|
+ java.util.List<Entity> toUpdate = new java.util.ArrayList<>(); // Paper
|
|
if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.LEVELCHUNK) {
|
|
Chunk chunk = (Chunk) ichunkaccess;
|
|
|
|
@@ -366,13 +368,28 @@ public class ChunkRegionLoader {
|
|
while (iterator1.hasNext()) {
|
|
Entity entity = (Entity) iterator1.next();
|
|
NBTTagCompound nbttagcompound4 = new NBTTagCompound();
|
|
-
|
|
+ // Paper start
|
|
+ if ((int) Math.floor(entity.locX()) >> 4 != chunk.getPos().x || (int) Math.floor(entity.locZ()) >> 4 != chunk.getPos().z) {
|
|
+ toUpdate.add(entity);
|
|
+ continue;
|
|
+ }
|
|
+ if (entity.dead || hasPlayerPassenger(entity)) {
|
|
+ continue;
|
|
+ }
|
|
+ // Paper end
|
|
if (entity.d(nbttagcompound4)) {
|
|
chunk.d(true);
|
|
nbttaglist2.add(nbttagcompound4);
|
|
}
|
|
}
|
|
}
|
|
+
|
|
+ // Paper start - move entities to the correct chunk
|
|
+ for (Entity entity : toUpdate) {
|
|
+ worldserver.chunkCheck(entity);
|
|
+ }
|
|
+ // Paper end
|
|
+
|
|
} else {
|
|
ProtoChunk protochunk = (ProtoChunk) ichunkaccess;
|
|
|
|
@@ -431,6 +448,19 @@ public class ChunkRegionLoader {
|
|
nbttagcompound1.set("Structures", a(chunkcoordintpair, ichunkaccess.h(), ichunkaccess.v()));
|
|
return nbttagcompound;
|
|
}
|
|
+ // Paper start - this is saved with the player
|
|
+ private static boolean hasPlayerPassenger(Entity entity) {
|
|
+ for (Entity passenger : entity.passengers) {
|
|
+ if (passenger instanceof EntityPlayer) {
|
|
+ return true;
|
|
+ }
|
|
+ if (hasPlayerPassenger(passenger)) {
|
|
+ return true;
|
|
+ }
|
|
+ }
|
|
+ return false;
|
|
+ }
|
|
+ // Paper end
|
|
|
|
public static ChunkStatus.Type a(@Nullable NBTTagCompound nbttagcompound) {
|
|
if (nbttagcompound != null) {
|