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https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
654b792caf
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:a339310c
#755: Fix NPE when calling getInventory() for virtual EnderChests2577f9bf
Increase outdated build delay1dabfdc8
#754: Fix pre-1.16 serialized SkullMeta being broken on 1.16+, losing textures
65 Zeilen
4.4 KiB
Diff
65 Zeilen
4.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Gabriele C <sgdc3.mail@gmail.com>
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Date: Mon, 22 Oct 2018 17:34:10 +0200
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Subject: [PATCH] Add option to prevent players from moving into unloaded
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chunks #1551
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 098c99793c68ac916b52776f9a1cc2c6510c0057..15e1f9f65280043853544d3bf796f991df2482de 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -389,4 +389,9 @@ public class PaperWorldConfig {
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waterOverLavaFlowSpeed = getInt("water-over-lava-flow-speed", 5);
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log("Water over lava flow speed: " + waterOverLavaFlowSpeed);
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}
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+
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+ public boolean preventMovingIntoUnloadedChunks = false;
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+ private void preventMovingIntoUnloadedChunks() {
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+ preventMovingIntoUnloadedChunks = getBoolean("prevent-moving-into-unloaded-chunks", false);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 441cdb07db49c32c56134c0eb6f66e2992223308..1ec968d871d00e6589c8572eabda9d0fb8f8f226 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -351,6 +351,13 @@ public class PlayerConnection implements PacketListenerPlayIn {
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}
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speed *= 2f; // TODO: Get the speed of the vehicle instead of the player
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+ // Paper start - Prevent moving into unloaded chunks
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+ if (player.world.paperConfig.preventMovingIntoUnloadedChunks && worldserver.getChunkIfLoadedImmediately((int) Math.floor(packetplayinvehiclemove.getX()) >> 4, (int) Math.floor(packetplayinvehiclemove.getZ()) >> 4) == null) {
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+ this.networkManager.sendPacket(new PacketPlayOutVehicleMove(entity));
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+ return;
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+ }
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+ // Paper end
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+
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if (d10 - d9 > Math.max(100.0D, Math.pow((double) (org.spigotmc.SpigotConfig.movedTooQuicklyMultiplier * (float) i * speed), 2)) && !this.isExemptPlayer()) {
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// CraftBukkit end
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PlayerConnection.LOGGER.warn("{} (vehicle of {}) moved too quickly! {},{},{}", entity.getDisplayName().getString(), this.player.getDisplayName().getString(), d6, d7, d8);
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@@ -914,9 +921,9 @@ public class PlayerConnection implements PacketListenerPlayIn {
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double d1 = this.player.locY();
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double d2 = this.player.locZ();
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double d3 = this.player.locY();
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- double d4 = packetplayinflying.a(this.player.locX());
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+ double d4 = packetplayinflying.a(this.player.locX());double toX = d4; // Paper - OBFHELPER
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double d5 = packetplayinflying.b(this.player.locY());
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- double d6 = packetplayinflying.c(this.player.locZ());
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+ double d6 = packetplayinflying.c(this.player.locZ());double toZ = d6; // Paper - OBFHELPER
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float f = packetplayinflying.a(this.player.yaw);
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float f1 = packetplayinflying.b(this.player.pitch);
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double d7 = d4 - this.l;
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@@ -955,6 +962,12 @@ public class PlayerConnection implements PacketListenerPlayIn {
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} else {
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speed = player.abilities.walkSpeed * 10f;
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}
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+ // Paper start - Prevent moving into unloaded chunks
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+ if (player.world.paperConfig.preventMovingIntoUnloadedChunks && (this.player.locX() != toX || this.player.locZ() != toZ) && !worldserver.isChunkLoaded((int) Math.floor(toX) >> 4, (int) Math.floor(toZ) >> 4)) {
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+ this.internalTeleport(this.player.locX(), this.player.locY(), this.player.locZ(), this.player.yaw, this.player.pitch, Collections.emptySet());
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+ return;
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+ }
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+ // Paper end
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if (!this.player.H() && (!this.player.getWorldServer().getGameRules().getBoolean(GameRules.DISABLE_ELYTRA_MOVEMENT_CHECK) || !this.player.isGliding())) {
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float f2 = this.player.isGliding() ? 300.0F : 100.0F;
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