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Paper/Spigot-Server-Patches/0261-Don-t-save-Proto-Chunks.patch
Zach Brown 24a5bfb9cb
Fix logic issue with no save proto chunks patch
Should be returning true as a no-op "yes it was saved" rather than false
as a "there was an issue saving"
2019-05-16 16:53:17 -05:00

25 Zeilen
1.1 KiB
Diff

From c4f30faf555c8e76cf429c5229bbe21876327b87 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 22 Jul 2018 21:21:41 -0400
Subject: [PATCH] Don't save Proto Chunks
These chunks are unfinished, and waste cpu time saving these unfinished chunks.
the loadChunk method refuses to acknoledge they exists, and will restart
a new chunk generation process to begin with, so saving them serves no benefit.
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index c7bc4cc36..1cf516192 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -588,6 +588,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
}
public boolean saveChunk(IChunkAccess ichunkaccess, boolean save) {
+ if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.PROTOCHUNK) { return true; } // Paper - don't save proto chunks
// CraftBukkit end
this.n.a(ichunkaccess.getPos());
if (!save) { // CraftBukkit
--
2.21.0