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24a5bfb9cb
Should be returning true as a no-op "yes it was saved" rather than false as a "there was an issue saving"
25 Zeilen
1.1 KiB
Diff
25 Zeilen
1.1 KiB
Diff
From c4f30faf555c8e76cf429c5229bbe21876327b87 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 22 Jul 2018 21:21:41 -0400
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Subject: [PATCH] Don't save Proto Chunks
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These chunks are unfinished, and waste cpu time saving these unfinished chunks.
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the loadChunk method refuses to acknoledge they exists, and will restart
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a new chunk generation process to begin with, so saving them serves no benefit.
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index c7bc4cc36..1cf516192 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -588,6 +588,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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}
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public boolean saveChunk(IChunkAccess ichunkaccess, boolean save) {
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+ if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.PROTOCHUNK) { return true; } // Paper - don't save proto chunks
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// CraftBukkit end
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this.n.a(ichunkaccess.getPos());
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if (!save) { // CraftBukkit
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--
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2.21.0
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