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Paper/patches/server/0910-Use-single-player-info-update-packet-on-join.patch
Spottedleaf fe54a13b13 Properly call overloaded super onDisconnect
Since the method is overloaded, the call to super (which is changed
to call the overloaded method) without the additional parameters
will result in recursion.
2023-09-26 13:16:24 -07:00

52 Zeilen
3.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 8 Jan 2023 17:38:28 -0800
Subject: [PATCH] Use single player info update packet on join
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index cb12c626db3bdc021895cbfb3fab749a0ef5079f..a352011eff0d7c29a349345ce7426ef4f22f404b 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3416,7 +3416,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
this.signedMessageDecoder = session.createMessageDecoder(this.player.getUUID());
this.chatMessageChain.append((executor) -> {
this.player.setChatSession(session);
- this.server.getPlayerList().broadcastAll(new ClientboundPlayerInfoUpdatePacket(EnumSet.of(ClientboundPlayerInfoUpdatePacket.Action.INITIALIZE_CHAT), List.of(this.player)));
+ this.server.getPlayerList().broadcastAll(new ClientboundPlayerInfoUpdatePacket(EnumSet.of(ClientboundPlayerInfoUpdatePacket.Action.INITIALIZE_CHAT), List.of(this.player)), this.player); // Paper
return CompletableFuture.completedFuture((Object) null);
});
}
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index a56995333931685eecf6ea90ff1a89d38b4a2336..fb257dac3abcf899d3db1df47cd7c0ce395c585b 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -339,6 +339,7 @@ public abstract class PlayerList {
// CraftBukkit start - sendAll above replaced with this loop
ClientboundPlayerInfoUpdatePacket packet = ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(player));
+ final List<ServerPlayer> onlinePlayers = Lists.newArrayListWithExpectedSize(this.players.size() - 1); // Paper - use single player info update packet
for (int i = 0; i < this.players.size(); ++i) {
ServerPlayer entityplayer1 = (ServerPlayer) this.players.get(i);
@@ -346,12 +347,17 @@ public abstract class PlayerList {
entityplayer1.connection.send(packet);
}
- if (!bukkitPlayer.canSee(entityplayer1.getBukkitEntity())) {
+ if (entityplayer1 == player || !bukkitPlayer.canSee(entityplayer1.getBukkitEntity())) { // Paper - don't include joining player
continue;
}
- player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer1)));
+ onlinePlayers.add(entityplayer1); // Paper - use single player info update packet
}
+ // Paper start - use single player info update packet
+ if (!onlinePlayers.isEmpty()) {
+ player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(onlinePlayers));
+ }
+ // Paper end
player.sentListPacket = true;
player.supressTrackerForLogin = false; // Paper
((ServerLevel)player.level()).getChunkSource().chunkMap.addEntity(player); // Paper - track entity now