3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 12:30:06 +01:00
Paper/patches/server/0218-Option-to-prevent-armor-stands-from-doing-entity-loo.patch
2024-02-01 10:15:57 +01:00

37 Zeilen
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Hugo Manrique <hugmanrique@gmail.com>
Date: Mon, 23 Jul 2018 12:57:39 +0200
Subject: [PATCH] Option to prevent armor stands from doing entity lookups
diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
index d04d0b9cbf91beb57da7e37e72f8e7c98cf6cf4c..e6e3a7ae08f7346ccbce02b9d36239485133e93a 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
@@ -337,6 +337,7 @@ public class ArmorStand extends LivingEntity {
@Override
protected void pushEntities() {
+ if (!this.level().paperConfig().entities.armorStands.doCollisionEntityLookups) return; // Paper - Option to prevent armor stands from doing entity lookups
List<Entity> list = this.level().getEntities((Entity) this, this.getBoundingBox(), ArmorStand.RIDABLE_MINECARTS);
Iterator iterator = list.iterator();
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 8a7276f83744252ac5a418f9acb219e02c508b2f..37c50c9da4249a92811aaa5cef5743ccefdcb4a8 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -767,6 +767,13 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
// Paper end - Prevent block entity and entity crashes
}
}
+ // Paper start - Option to prevent armor stands from doing entity lookups
+ @Override
+ public boolean noCollision(@Nullable Entity entity, AABB box) {
+ if (entity instanceof net.minecraft.world.entity.decoration.ArmorStand && !entity.level().paperConfig().entities.armorStands.doCollisionEntityLookups) return false;
+ return LevelAccessor.super.noCollision(entity, box);
+ }
+ // Paper end - Option to prevent armor stands from doing entity lookups
public boolean shouldTickDeath(Entity entity) {
return true;