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To handle changes in 1.7.9 we changed skull meta to use GameProfile instances instead of strings of player names. This reflects what vanilla is actually storing for skulls now. As skulls still require a name our API was not changed and we instead look up the rest of the profile information from the name. The way this was implemented made it so that deserializing a skull or setting its name potentially involved a network request. As skull meta itself does not actually require a complete profile we now simply create one that only contains a name and leave populating it to the server when it is actually needed. |
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CONTRIBUTING.md | ||
LGPL.txt | ||
LICENCE.txt | ||
maps.yml | ||
pom.xml | ||
README.md |
CraftBukkit
A Bukkit (Minecraft Server API) implementation
Website: http://bukkit.org
Bugs/Suggestions: http://leaky.bukkit.org
Contributing Guidelines: CONTRIBUTING.md
Compilation
We use maven to handle our dependencies.