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synchronisiert 2024-12-15 19:10:09 +01:00
ce270e1412
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: b2f1908c SPIGOT-5783: Add helpful info to UnknownDependencyException e4f46260 SPIGOT-2623: Add EntityEquipment methods to get/set ItemStacks by slot. 529a9a69 SPIGOT-5751: Clarify behaviour of block drop-related API methods CraftBukkit Changes:8ea9b138
Remove outdated build delay.ffc2b251
Revert "#675: Fix redirected CommandNodes sometimes not being properly redirected"cb701f6b
#675: Fix redirected CommandNodes sometimes not being properly redirectedc9d7c16b
SPIGOT-2623: Add EntityEquipment methods to get/set ItemStacks by slot.fad2494a
#673: Fix Craftworld#isChunkLoaded8637ec00
SPIGOT-5751: Made breakNaturally and getDrops returns the correct item if no argument is given Spigot Changes: a99063f7 Rebuild patches Fixes #3602
102 Zeilen
5.5 KiB
Diff
102 Zeilen
5.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JellySquid <jellysquid+atwork@protonmail.com>
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Date: Sat, 9 May 2020 16:25:21 -0400
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Subject: [PATCH] Implement JellySquid's Entity Collision optimisations patch
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Optimizes Full Block voxel collisions, and removes streams from Entity collisions
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Original code by JellySquid, licensed under GNU Lesser General Public License v3.0
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you can find the original code on https://github.com/jellysquid3/lithium-fabric/tree/1.15.x/fabric (Yarn mappings)
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diff --git a/src/main/java/net/minecraft/server/ICollisionAccess.java b/src/main/java/net/minecraft/server/ICollisionAccess.java
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index 3eefbf4d5f10b53f930759a0afa5661253b92c60..5e20dba0d011d20b714d784cb4a545a05bbf6f9c 100644
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--- a/src/main/java/net/minecraft/server/ICollisionAccess.java
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+++ b/src/main/java/net/minecraft/server/ICollisionAccess.java
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@@ -115,11 +115,24 @@ public interface ICollisionAccess extends IBlockAccess {
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if ((j2 != 1 || iblockdata.f()) && (j2 != 2 || iblockdata.getBlock() == Blocks.MOVING_PISTON)) {
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VoxelShape voxelshape2 = iblockdata.b((IBlockAccess) ICollisionAccess.this, blockposition_mutableblockposition, voxelshapecollision);
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- VoxelShape voxelshape3 = voxelshape2.a((double) k1, (double) l1, (double) i2);
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- if (VoxelShapes.c(voxelshape, voxelshape3, OperatorBoolean.AND)) {
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- consumer.accept(voxelshape3);
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- return true;
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+ // Paper start - Lithium Collision Optimizations
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+ if (voxelshape2 == VoxelShapes.empty()) {
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+ continue;
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+ }
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+
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+ if (voxelshape2 == VoxelShapes.fullCube()) {
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+ if (axisalignedbb.intersects(x, y, z, x + 1.0D, y + 1.0D, z + 1.0D)) {
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+ consumer.accept(voxelshape2.offset(x, y, z));
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+ return true;
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+ }
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+ } else {
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+ VoxelShape shape = voxelshape2.offset(x, y, z);
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+ if (VoxelShapes.applyOperation(shape, voxelshape, OperatorBoolean.AND)) {
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+ consumer.accept(shape);
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+ return true;
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+ }
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+ // Paper end
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}
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}
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}
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diff --git a/src/main/java/net/minecraft/server/IEntityAccess.java b/src/main/java/net/minecraft/server/IEntityAccess.java
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index 5135308fb6137a34ed6fd061f0a210de6de4e81c..d434aaaaf0ab6a18ab0fe5ad0bf8ed4662f49120 100644
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--- a/src/main/java/net/minecraft/server/IEntityAccess.java
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+++ b/src/main/java/net/minecraft/server/IEntityAccess.java
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@@ -52,20 +52,41 @@ public interface IEntityAccess {
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// Paper end - optimise hard collision
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default Stream<VoxelShape> b(@Nullable Entity entity, AxisAlignedBB axisalignedbb, Set<Entity> set) {
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- if (axisalignedbb.a() < 1.0E-7D) {
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+ // Paper start - remove streams from entity collision
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+ if (axisalignedbb.getAverageSideLength() < 1.0E-7D) {
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return Stream.empty();
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- } else {
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- AxisAlignedBB axisalignedbb1 = axisalignedbb.g(1.0E-7D);
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- Stream<AxisAlignedBB> stream = ((entity != null && entity.hardCollides()) ? this.getEntities(entity, axisalignedbb) : this.getHardCollidingEntities(entity, axisalignedbb1)).stream().filter((entity1) -> { // Paper - decompile fix // Paper - optimise hard collision
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- return !set.contains(entity1);
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- }).filter((entity1) -> {
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- return entity == null || !entity.isSameVehicle(entity1);
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- }).flatMap((entity1) -> {
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- return Stream.of(entity1.au(), entity == null ? null : entity.j(entity1)); // Paper - optimise hard collision - diff on change, these are the methods that only hard colliding entities override
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- }).filter(Objects::nonNull);
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-
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- return stream.filter(axisalignedbb1::c).map(VoxelShapes::a);
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+
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}
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+ AxisAlignedBB selection = axisalignedbb.grow(1.0E-7D);
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+ List<Entity> entities = entity != null && entity.hardCollides() ? getEntities(entity, selection) : getHardCollidingEntities(entity, selection);
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+ List<VoxelShape> shapes = new java.util.ArrayList<>();
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+
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+ for (Entity otherEntity : entities) {
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+ if (!set.isEmpty() && set.contains(otherEntity)) {
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+ continue;
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+ }
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+
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+ if (entity != null && entity.isSameVehicle(otherEntity)) {
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+ continue;
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+ }
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+
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+ AxisAlignedBB otherEntityBox = otherEntity.getCollisionBox();
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+
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+ if (otherEntityBox != null && selection.intersects(otherEntityBox)) {
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+ shapes.add(VoxelShapes.of(otherEntityBox));
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+ }
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+
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+ if (entity != null) {
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+ AxisAlignedBB otherEntityHardBox = entity.getHardCollisionBox(otherEntity);
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+
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+ if (otherEntityHardBox != null && selection.intersects(otherEntityHardBox)) {
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+ shapes.add(VoxelShapes.of(otherEntityHardBox));
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+ }
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+ }
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+ }
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+
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+ return shapes.stream();
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+ // Paper end
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}
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@Nullable
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